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Perception checks
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<blockquote data-quote="N0Man" data-source="post: 4790869" data-attributes="member: 64066"><p>My thoughts on this are:</p><p></p><p>You can have DC can be to spot a clue in a high passive range, that might lead them to further searching of a higher DC. This is reasonable.</p><p></p><p>However, don't intentionally put all our DCs out of your entire parties passive range just to prevent an auto-success. You are cheating the players that may have made sacrifices in order to have a high perception.</p><p></p><p>Too many DMs worry so much about making sure that it's a challenge and that the players have to work for it always. They do things like boost the DCs so that their specialized party members will still have to be a little lucky, and the less specialized characters probably don't have much chance at all. If you are doing that then there's no point in the player even specializing, since if you going to just out of passive range anyway, they have the same chance without specializing.</p><p></p><p>In any kind of skill, the player who specializes should be rightfully rewarded, whether it's stealth, insight, perception, diplomacy, bluff, or whatever. Sure, you may know going in that they will automatically succeed, but you can also be pretty sure that one player is going to be pleased and saying, "man, I'm glad I picked up that skill focus feat".</p><p></p><p>The job of the DM is just as much to satisfy your players as it is to challenge them.</p></blockquote><p></p>
[QUOTE="N0Man, post: 4790869, member: 64066"] My thoughts on this are: You can have DC can be to spot a clue in a high passive range, that might lead them to further searching of a higher DC. This is reasonable. However, don't intentionally put all our DCs out of your entire parties passive range just to prevent an auto-success. You are cheating the players that may have made sacrifices in order to have a high perception. Too many DMs worry so much about making sure that it's a challenge and that the players have to work for it always. They do things like boost the DCs so that their specialized party members will still have to be a little lucky, and the less specialized characters probably don't have much chance at all. If you are doing that then there's no point in the player even specializing, since if you going to just out of passive range anyway, they have the same chance without specializing. In any kind of skill, the player who specializes should be rightfully rewarded, whether it's stealth, insight, perception, diplomacy, bluff, or whatever. Sure, you may know going in that they will automatically succeed, but you can also be pretty sure that one player is going to be pleased and saying, "man, I'm glad I picked up that skill focus feat". The job of the DM is just as much to satisfy your players as it is to challenge them. [/QUOTE]
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