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General Tabletop Discussion
*Pathfinder & Starfinder
Perception clarification
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<blockquote data-quote="CovertOps" data-source="post: 4488674" data-attributes="member: 65152"><p>Wizard's new concept for passive perception has to do with the idea that you won't be walking down a corridor and run into traps and such with no other threats present. You can see the trap but you can't exactly do something about it since you're being shot at by those evil Kobalds. What they wanted to do in essence is not to have the DM sandbag the players by putting random traps (that you can't see without looking for them) and then just having the party take random damage from said traps. I'm not sure how that translates to random secret doors but perhaps the below suggestion will help.</p><p></p><p>1. Try putting an encounter in the location of your secret door and set the DC (in your example) to 21. This way they may have a reason to search around after the fight and find the secret door if this is what you want them to do. Perhaps the monsters here have hidden their treasure behind the secret door. You of course will have to provide the reason to get them to search as you did not detail the locale of the door.</p><p></p><p>2. A second option is to put something else noticable in the location that has a DC 20 perception or lower. This way they find something (a funny looking lever?, strange wall textures?, whatever) and not your door. This MAY lead them to do a more complete search but again it's all about what you want them to do.</p><p></p><p>3. Perhaps this is a dungeon and somewhere later in the dungeon is a boss that has a map with this room on it and an X. This would cause the party to bypass the door to start and then go back later and search the room.</p><p></p><p>I would ask a simple question tho. Do you want them to find the door? If the answer is yes then why do you want them to search for it. It adds an unnecessary complication to moving the plot forward and they may never search if you don't tell them to do so. If you don't want them to find the door, then why put it there in the first place?</p><p></p><p>Otherwise you are exactly correct about the 20 DC/passive perception check and if they don't see the door they won't have any idea to stop and look for it.</p></blockquote><p></p>
[QUOTE="CovertOps, post: 4488674, member: 65152"] Wizard's new concept for passive perception has to do with the idea that you won't be walking down a corridor and run into traps and such with no other threats present. You can see the trap but you can't exactly do something about it since you're being shot at by those evil Kobalds. What they wanted to do in essence is not to have the DM sandbag the players by putting random traps (that you can't see without looking for them) and then just having the party take random damage from said traps. I'm not sure how that translates to random secret doors but perhaps the below suggestion will help. 1. Try putting an encounter in the location of your secret door and set the DC (in your example) to 21. This way they may have a reason to search around after the fight and find the secret door if this is what you want them to do. Perhaps the monsters here have hidden their treasure behind the secret door. You of course will have to provide the reason to get them to search as you did not detail the locale of the door. 2. A second option is to put something else noticable in the location that has a DC 20 perception or lower. This way they find something (a funny looking lever?, strange wall textures?, whatever) and not your door. This MAY lead them to do a more complete search but again it's all about what you want them to do. 3. Perhaps this is a dungeon and somewhere later in the dungeon is a boss that has a map with this room on it and an X. This would cause the party to bypass the door to start and then go back later and search the room. I would ask a simple question tho. Do you want them to find the door? If the answer is yes then why do you want them to search for it. It adds an unnecessary complication to moving the plot forward and they may never search if you don't tell them to do so. If you don't want them to find the door, then why put it there in the first place? Otherwise you are exactly correct about the 20 DC/passive perception check and if they don't see the door they won't have any idea to stop and look for it. [/QUOTE]
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