Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Perception clarification
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="deleteme123456" data-source="post: 4488726" data-attributes="member: 65832"><p>This has bothered me too. Secret doors are easy because my group will take the time to search and DMG says give them the value at +20. Traps are harder. My group tends to approach each room extremely cautiously, making perception checks as they go (actually they sit back and wait for the rogue, who is one of the 3 characters with high perception, including the Wizard who took skill training in it, and the cleric who is just leeching his high wismod). He'll roll active checks, and he's fine taking however long in wall time (which still isn't more than 1-2 minutes in game time) until he rolls well enough that he's convinced he sees everything. This makes traps obnoxiously hard to use as a DM. I'll probably just up the DCs on traps to above even the take 20 value, and then give a +5 or +10 circumstance bonus after one goes off. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> Another possibility is to use a stealth check for the trap, with something like 10 + half level + d20. Maybe a penalty for size if the trap is more than one square. That should generally put it out of passive range, and a good roll can keep it completley out of active range, which I'm OK with. I'll also mess with monsters attacking the PCs earlier, but this often means the monsters aren't taking advantage of the terrain, which is one of their big advantages.</p><p></p><p>Oh, and offhand the one time when I would not use Active Perc Roll < 10 => 10 is a skill challenge.</p></blockquote><p></p>
[QUOTE="deleteme123456, post: 4488726, member: 65832"] This has bothered me too. Secret doors are easy because my group will take the time to search and DMG says give them the value at +20. Traps are harder. My group tends to approach each room extremely cautiously, making perception checks as they go (actually they sit back and wait for the rogue, who is one of the 3 characters with high perception, including the Wizard who took skill training in it, and the cleric who is just leeching his high wismod). He'll roll active checks, and he's fine taking however long in wall time (which still isn't more than 1-2 minutes in game time) until he rolls well enough that he's convinced he sees everything. This makes traps obnoxiously hard to use as a DM. I'll probably just up the DCs on traps to above even the take 20 value, and then give a +5 or +10 circumstance bonus after one goes off. :) Another possibility is to use a stealth check for the trap, with something like 10 + half level + d20. Maybe a penalty for size if the trap is more than one square. That should generally put it out of passive range, and a good roll can keep it completley out of active range, which I'm OK with. I'll also mess with monsters attacking the PCs earlier, but this often means the monsters aren't taking advantage of the terrain, which is one of their big advantages. Oh, and offhand the one time when I would not use Active Perc Roll < 10 => 10 is a skill challenge. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Perception clarification
Top