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General Tabletop Discussion
*Pathfinder & Starfinder
Perception from Dexterity
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<blockquote data-quote="Garthanos" data-source="post: 4819482" data-attributes="member: 82504"><p>"Un-wise theives get caught in the trap..." isnt that normal? doesnt it sound correct? It sure does to me, standard english definition of wisdom.</p><p></p><p>And the undisciplined and impatient (signs of low wisdom considered common in thieves) rogue thinks his dexterity will make him the best at "standing guard"? does that not sound incorrect?!</p><p></p><p>Notice not all rogues are in that category.. some are ninja and assassin like types for whom wisdom sure sounds appropriate.</p><p></p><p>A bunch of things are simplified in this game and one skill "perception" is probably over broadly used. My game play rarely includes mechanical traps which you feel around for with your nimble fingers (I do get that idea) they are mostly ambushes which call more for discipline and patience and sustaining awareness ie traits the game includes in wisdom.</p></blockquote><p></p>
[QUOTE="Garthanos, post: 4819482, member: 82504"] "Un-wise theives get caught in the trap..." isnt that normal? doesnt it sound correct? It sure does to me, standard english definition of wisdom. And the undisciplined and impatient (signs of low wisdom considered common in thieves) rogue thinks his dexterity will make him the best at "standing guard"? does that not sound incorrect?! Notice not all rogues are in that category.. some are ninja and assassin like types for whom wisdom sure sounds appropriate. A bunch of things are simplified in this game and one skill "perception" is probably over broadly used. My game play rarely includes mechanical traps which you feel around for with your nimble fingers (I do get that idea) they are mostly ambushes which call more for discipline and patience and sustaining awareness ie traits the game includes in wisdom. [/QUOTE]
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Perception from Dexterity
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