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General Tabletop Discussion
*Dungeons & Dragons
Perception/Investigation/Medicine?
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<blockquote data-quote="jrowland" data-source="post: 6378447" data-attributes="member: 94389"><p>I'll say it only because it hasn't been:</p><p></p><p>Perception is like Spot</p><p>Investigation is like Search</p><p>Medicine is like Heal</p><p>in older editions.</p><p></p><p>(notice I said "is like" not "is")</p><p></p><p>Good place to start when answering players who want to know and are familiar with older editions</p><p></p><p>It would be a easy (DC 5) perception check to notice the horses (I believe they are off the road in the bushes iirc). Here is a good case where DC 5 Perception matters: I'd rule somebody actively looking around (making a perception check as an action) might not see them, but probably should see/hear buzzing flies, smell something, and notice the flattened and battered bushes leading to them. Likely this bit of information will happen even if they don't spot the goblins. But if not, Passive perception should reveal them once combat is over.</p><p></p><p>Investigation: Nature of the arrows, tracks (small feet but a set of medium, ie more goblins and a prisoner...let survival tell how many and where to) etc</p><p></p><p>Medicine: How long the horses have been dead (roughly), what likely killed them (throat cut or blood loss from arrows, eg). While it might sound gruesome, I played with a medical student once upon a time who would autopsy monsters to find out what they ate last...so in this case, maybe fish from the pool in the hideout might be in their guts. Not sure it would help the PCs any, but players have a way of surprising you.</p></blockquote><p></p>
[QUOTE="jrowland, post: 6378447, member: 94389"] I'll say it only because it hasn't been: Perception is like Spot Investigation is like Search Medicine is like Heal in older editions. (notice I said "is like" not "is") Good place to start when answering players who want to know and are familiar with older editions It would be a easy (DC 5) perception check to notice the horses (I believe they are off the road in the bushes iirc). Here is a good case where DC 5 Perception matters: I'd rule somebody actively looking around (making a perception check as an action) might not see them, but probably should see/hear buzzing flies, smell something, and notice the flattened and battered bushes leading to them. Likely this bit of information will happen even if they don't spot the goblins. But if not, Passive perception should reveal them once combat is over. Investigation: Nature of the arrows, tracks (small feet but a set of medium, ie more goblins and a prisoner...let survival tell how many and where to) etc Medicine: How long the horses have been dead (roughly), what likely killed them (throat cut or blood loss from arrows, eg). While it might sound gruesome, I played with a medical student once upon a time who would autopsy monsters to find out what they ate last...so in this case, maybe fish from the pool in the hideout might be in their guts. Not sure it would help the PCs any, but players have a way of surprising you. [/QUOTE]
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