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General Tabletop Discussion
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perception of OD&D/AD&D as random deathtraps
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<blockquote data-quote="bowbe" data-source="post: 3741061" data-attributes="member: 6328"><p>I mentioned a similar perception/attitude that I noticed on a different thread where 2-3 of the posters were most vehement in their disdain for so called "old school gaming". All I could think was that these folks had never played an old-school game... or they had a REALLY crappy and vindictive DM that was using an obscure dragon article or some tongue in cheek passage from AD&D DMG to justify being a jerk to their players.</p><p></p><p>I don't remember running that way, and don't remember playing with anyone who played that way. We ran Tomb of Horrors and most of the party died, but enough lived to raise the dead and live to fight and game another day. For us it was about having fun and part of the fun was the "danger level" for our characters. </p><p></p><p>Rfisher's friend gave a good explanation to save or die and level drain effects that are much maligned now. Those things DID instill fear and horror of a monster in ways that nerfing the system cannot/have not replaced. </p><p></p><p>I had a young gamer in my group several years ago. Most of the players were mid to late twenties, this one was about 16. She mentioned that she liked the games I ran vs. the ones the kids her age ran because the threat of death/level drain/capture was a very intense one that she could sink her teeth into, and I have heard similar things from other gamers over the years.</p><p></p><p>If you know you can beat everything and not die, you are a god. If you are a god, who is unchallenged and unthreatened by the world around you then what is the point of playing?</p><p></p><p>Case</p></blockquote><p></p>
[QUOTE="bowbe, post: 3741061, member: 6328"] I mentioned a similar perception/attitude that I noticed on a different thread where 2-3 of the posters were most vehement in their disdain for so called "old school gaming". All I could think was that these folks had never played an old-school game... or they had a REALLY crappy and vindictive DM that was using an obscure dragon article or some tongue in cheek passage from AD&D DMG to justify being a jerk to their players. I don't remember running that way, and don't remember playing with anyone who played that way. We ran Tomb of Horrors and most of the party died, but enough lived to raise the dead and live to fight and game another day. For us it was about having fun and part of the fun was the "danger level" for our characters. Rfisher's friend gave a good explanation to save or die and level drain effects that are much maligned now. Those things DID instill fear and horror of a monster in ways that nerfing the system cannot/have not replaced. I had a young gamer in my group several years ago. Most of the players were mid to late twenties, this one was about 16. She mentioned that she liked the games I ran vs. the ones the kids her age ran because the threat of death/level drain/capture was a very intense one that she could sink her teeth into, and I have heard similar things from other gamers over the years. If you know you can beat everything and not die, you are a god. If you are a god, who is unchallenged and unthreatened by the world around you then what is the point of playing? Case [/QUOTE]
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