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General Tabletop Discussion
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perception of OD&D/AD&D as random deathtraps
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<blockquote data-quote="PapersAndPaychecks" data-source="post: 3741947" data-attributes="member: 28854"><p>Well, 1e <em>abounds</em> with save-or-die situations. I mean, go through the Monster Manual and count the creatures with poison, petrifaction, breath weapons that'll kill an archmage even if he <em>passes</em> his save, and whatever. If an undead creature touches you it'll seriously ruin your day. If you touch the poison needle in that trap, you'd better use your luckiest d20 because nobody cares how many hp you have... and then there are all the lovely cursed magic items, too.</p><p></p><p>And there was no guarantee of a nice safe ride in the older 1e dungeons. There's an assumed body-count; you WILL NOT play through any of those without a death or two.</p><p></p><p>But that's the paradigm. You have henchmen ready to replace you and <em>raise dead</em> spells on tap, and if the worst comes to the worst it only takes 5 minutes to roll another generic fighter and get straight back into play. I mean, it's not a system for the method acting crowd, is it?</p><p></p><p>If you're the sort of person who falls in love with each character and writes out three pages of background with a family tree about how your father was a wood elf minstrel from one place and your mother was a druidess from another and they gave you a pet unicorn when you were three, <em>do not play 1e!</em></p><p></p><p>I've said this before but it bears repeating here. In your average 1e party, nobody knows or cares if their character has a sister, but you can bet someone's got a 10' pole. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p><p></p><p>For me the fact that characters <em>are</em> a bit more disposable adds excitement. The outcome's always in doubt. You really could lose your character. Maybe tonight. Maybe now.</p></blockquote><p></p>
[QUOTE="PapersAndPaychecks, post: 3741947, member: 28854"] Well, 1e [i]abounds[/i] with save-or-die situations. I mean, go through the Monster Manual and count the creatures with poison, petrifaction, breath weapons that'll kill an archmage even if he [i]passes[/i] his save, and whatever. If an undead creature touches you it'll seriously ruin your day. If you touch the poison needle in that trap, you'd better use your luckiest d20 because nobody cares how many hp you have... and then there are all the lovely cursed magic items, too. And there was no guarantee of a nice safe ride in the older 1e dungeons. There's an assumed body-count; you WILL NOT play through any of those without a death or two. But that's the paradigm. You have henchmen ready to replace you and [i]raise dead[/i] spells on tap, and if the worst comes to the worst it only takes 5 minutes to roll another generic fighter and get straight back into play. I mean, it's not a system for the method acting crowd, is it? If you're the sort of person who falls in love with each character and writes out three pages of background with a family tree about how your father was a wood elf minstrel from one place and your mother was a druidess from another and they gave you a pet unicorn when you were three, [i]do not play 1e![/i] I've said this before but it bears repeating here. In your average 1e party, nobody knows or cares if their character has a sister, but you can bet someone's got a 10' pole. ;) For me the fact that characters [i]are[/i] a bit more disposable adds excitement. The outcome's always in doubt. You really could lose your character. Maybe tonight. Maybe now. [/QUOTE]
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