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General Tabletop Discussion
*TTRPGs General
perception of OD&D/AD&D as random deathtraps
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<blockquote data-quote="Olgar Shiverstone" data-source="post: 3741980" data-attributes="member: 5868"><p>In my experience, the lethality in B/XD&D and 1E D&D was almost entirely due to save-or-die spells and random trap effects. Sometimes even the placement of traps was as randomly bizarre as treasure (and hanging in the corner is a <em>dwarven thrower</em> ...).</p><p></p><p>Now, many of those random/lethal effects you can chalk up to "don't do something stupid" -- drink from the fountain, pull the level, climb in to the demon's mouth. But save-or-die, particularly with poison was pretty bad. Heck, the example of play ni the BD&D rulebook is a perfect example: Black Dougal opens the chest, gets pricked by a poisoned needle, and drops dead (wisely, the party loots his body along with the chest).</p><p></p><p>I don't mean that as a criticism -- I found some of the random lethality, at least that associated with bad player choices, to add to the fun. So long as you weren't too attached to your character. One-roll-poison-death really sucked, though.</p></blockquote><p></p>
[QUOTE="Olgar Shiverstone, post: 3741980, member: 5868"] In my experience, the lethality in B/XD&D and 1E D&D was almost entirely due to save-or-die spells and random trap effects. Sometimes even the placement of traps was as randomly bizarre as treasure (and hanging in the corner is a [i]dwarven thrower[/i] ...). Now, many of those random/lethal effects you can chalk up to "don't do something stupid" -- drink from the fountain, pull the level, climb in to the demon's mouth. But save-or-die, particularly with poison was pretty bad. Heck, the example of play ni the BD&D rulebook is a perfect example: Black Dougal opens the chest, gets pricked by a poisoned needle, and drops dead (wisely, the party loots his body along with the chest). I don't mean that as a criticism -- I found some of the random lethality, at least that associated with bad player choices, to add to the fun. So long as you weren't too attached to your character. One-roll-poison-death really sucked, though. [/QUOTE]
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