Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
perception of OD&D/AD&D as random deathtraps
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Andre" data-source="post: 3742775" data-attributes="member: 25930"><p>Interesting - the only example of a dungeon given to prospective GM's includes a section the author says shouldn't be used. BTW, here's the continuation of your second quote. I've highlighted a few especially deadly ideas:</p><p></p><p><em>Here are a few simple items which can be included:</em></p><p><em>False stairs, either up or down</em></p><p><em>Steps which lead to a slanting passage, so the player may actually</em></p><p><em>stay on the same level, descend two levels, or ascend two levels</em></p><p><em><strong>Trap steps which lead up a short distance, but then go downwards for</strong></em></p><p><em><strong>at least two levels, with the return passage blocked by bars or a</strong></em></p><p><em><strong>one-way door</strong></em></p><p><em><strong>Intra-level teleportation areas, so that a player will be transported to</strong></em></p><p><em><strong>a similar (or dissimilar) area on the same level, possibly activated</strong></em></p><p><em><strong>by touching some item (such as a gem, door, or the like)</strong></em></p><p><em>Sinking rooms, including rooms which seem to sink, while the doors</em></p><p><em>remain shut fast for a period of several turns</em></p><p><em>Illusion, <strong>mind control, and geas rooms</strong></em></p><p><em><strong>Sections which dead-end so as to trap players being pursued by</strong></em></p><p><em><strong>monsters</strong></em></p><p><em>Doors which are openable from one side only, which resist opening</em></p><p><em>from one side, or which appear at random intervals</em></p><p><em>Natural passages and caverns which have varying width and direction,</em></p><p><em>so that it is virtually impossible to accurately map such areas</em></p><p><em>Space distortion corridors or stairs which seem longer or shorter</em></p><p><em>than they actually are</em></p><p></p><p>Many of those "simple" ideas would be very lethal. While the rulebook includes a few passages about GM's not trying to kill off the characters, it's full of suggestions for how to do so. Too many GM's, myself included, took the suggestions to heart and overused them. </p><p></p><p>In fact, in looking through the books, I find that there's very little advise on properly GMing the game, but a lot of material on creating challenges that can kill the characters. No wonder many GM's killed off so many.</p></blockquote><p></p>
[QUOTE="Andre, post: 3742775, member: 25930"] Interesting - the only example of a dungeon given to prospective GM's includes a section the author says shouldn't be used. BTW, here's the continuation of your second quote. I've highlighted a few especially deadly ideas: [i]Here are a few simple items which can be included: False stairs, either up or down Steps which lead to a slanting passage, so the player may actually stay on the same level, descend two levels, or ascend two levels [B]Trap steps which lead up a short distance, but then go downwards for at least two levels, with the return passage blocked by bars or a one-way door[/B] [B]Intra-level teleportation areas, so that a player will be transported to a similar (or dissimilar) area on the same level, possibly activated by touching some item (such as a gem, door, or the like)[/B] Sinking rooms, including rooms which seem to sink, while the doors remain shut fast for a period of several turns Illusion, [B]mind control, and geas rooms[/B] [B]Sections which dead-end so as to trap players being pursued by monsters[/B] Doors which are openable from one side only, which resist opening from one side, or which appear at random intervals Natural passages and caverns which have varying width and direction, so that it is virtually impossible to accurately map such areas Space distortion corridors or stairs which seem longer or shorter than they actually are[/i] Many of those "simple" ideas would be very lethal. While the rulebook includes a few passages about GM's not trying to kill off the characters, it's full of suggestions for how to do so. Too many GM's, myself included, took the suggestions to heart and overused them. In fact, in looking through the books, I find that there's very little advise on properly GMing the game, but a lot of material on creating challenges that can kill the characters. No wonder many GM's killed off so many. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
perception of OD&D/AD&D as random deathtraps
Top