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perception of OD&D/AD&D as random deathtraps
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<blockquote data-quote="Korgoth" data-source="post: 3742989" data-attributes="member: 49613"><p>The book says use as many challenges as is consistent with allowing a reasonable chance for survival. I fail to see why people find that confusing.</p><p></p><p>I hope nobody is trying to pin something on Gary's text that isn't there. He says make it challenging but not ridiculous. He leaves the specifics up to the individual. He throws out a bunch of suggestions in brainstorm fashion and moves on.</p><p></p><p>It may not have the specificity or mathematical transparency you're looking for, but it would be just plain false to suggest that Book 3 is advising people to make killer dungeons. Some of the suggestions are of things more dangerous than others... sure. Just like some monsters are really tough and some are not. I really don't see the problem, or even the ambiguity.</p></blockquote><p></p>
[QUOTE="Korgoth, post: 3742989, member: 49613"] The book says use as many challenges as is consistent with allowing a reasonable chance for survival. I fail to see why people find that confusing. I hope nobody is trying to pin something on Gary's text that isn't there. He says make it challenging but not ridiculous. He leaves the specifics up to the individual. He throws out a bunch of suggestions in brainstorm fashion and moves on. It may not have the specificity or mathematical transparency you're looking for, but it would be just plain false to suggest that Book 3 is advising people to make killer dungeons. Some of the suggestions are of things more dangerous than others... sure. Just like some monsters are really tough and some are not. I really don't see the problem, or even the ambiguity. [/QUOTE]
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