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General Tabletop Discussion
*TTRPGs General
perception of OD&D/AD&D as random deathtraps
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<blockquote data-quote="grodog" data-source="post: 3747420" data-attributes="member: 1613"><p>A slight correction there: Tomb of Horrors, while originally run at Origins 2 (not 1 as the cover blurb states) as a convention tourney, was designed by Gygax to test the best players and toughest PCs in his Greyhawk campaign: Rob Kuntz and Ernie Gygax. Notably, both managed to beat the module. The module is not designed to be a meat grinder (in the sense of a hack-n-slash best), and while it certainly rewards careful, cautious game play, in general the original Greyhawk Castle and other Lake Geneva campaigns did as well. It's not unbeatable, as EGG notes in his intro to the Return to the Tomb of Horrors box set, and careful play can generate substantial rewards from the module.</p><p></p><p>If the module was unbeatable, then it would certainly be unfair, and there would be little to no point in playing it at all. In the hands of an incompetent and/or killer DM any adventure can result in a TPK, regardless of how it's written or designed. DM fiat is, afterall, final. However, I haven't found either Gygax or Kuntz prone to design any levels that were unfairly unwinnable.</p></blockquote><p></p>
[QUOTE="grodog, post: 3747420, member: 1613"] A slight correction there: Tomb of Horrors, while originally run at Origins 2 (not 1 as the cover blurb states) as a convention tourney, was designed by Gygax to test the best players and toughest PCs in his Greyhawk campaign: Rob Kuntz and Ernie Gygax. Notably, both managed to beat the module. The module is not designed to be a meat grinder (in the sense of a hack-n-slash best), and while it certainly rewards careful, cautious game play, in general the original Greyhawk Castle and other Lake Geneva campaigns did as well. It's not unbeatable, as EGG notes in his intro to the Return to the Tomb of Horrors box set, and careful play can generate substantial rewards from the module. If the module was unbeatable, then it would certainly be unfair, and there would be little to no point in playing it at all. In the hands of an incompetent and/or killer DM any adventure can result in a TPK, regardless of how it's written or designed. DM fiat is, afterall, final. However, I haven't found either Gygax or Kuntz prone to design any levels that were unfairly unwinnable. [/QUOTE]
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