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General Tabletop Discussion
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perception of OD&D/AD&D as random deathtraps
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<blockquote data-quote="haakon1" data-source="post: 3752594" data-attributes="member: 25619"><p>Exactly my view. I think the problem is not in 1e and earlier renditions being too harsh, but in them being RELATIVELY harsh compared to later editions. The cartoonish exaggerations go both ways. My cartoonish version of 3e+ is that "motorcycle helmets are required" or there's OSHA (Occupational Safety & Health Administration for non-US readers) inspector for dungeons. What specifically set me off was advise on WOTC's site about doing "treasure audits" to make sure PC's had sufficient gear for their level so that encounters would be properly fair for them.</p><p></p><p>After reading something like that, I go into macho cliche mode. "Nothing ventured, nothing gained" and so on</p><p></p><p></p><p></p><p></p><p>That said, losing a long-developed PC is difficult for a lot of people. And my campaign is particularly harsh in that I don't allow PC's to start at any level but 1. The alternatives are taking over an NPC, or using a monster at 1st level, if they don't want a normal "weak" race. But I personally think it diminishes the accomplishment of paying your dues if a PC gets levels "for free".</p><p></p><p>I also freely allow PC's to get outside support . . . if they can get the body back to "home", a Raise Dead has always been available, at a reasonable role-playing, plot-advancing price.</p><p></p><p></p><p></p><p></p><p>I agree. I'm a convert on this. I used to fudge things in my player's favor, but I've been playing it straight -- except for one second chance on stuff that would kill, so far for one character -- and it seems even better.</p></blockquote><p></p>
[QUOTE="haakon1, post: 3752594, member: 25619"] Exactly my view. I think the problem is not in 1e and earlier renditions being too harsh, but in them being RELATIVELY harsh compared to later editions. The cartoonish exaggerations go both ways. My cartoonish version of 3e+ is that "motorcycle helmets are required" or there's OSHA (Occupational Safety & Health Administration for non-US readers) inspector for dungeons. What specifically set me off was advise on WOTC's site about doing "treasure audits" to make sure PC's had sufficient gear for their level so that encounters would be properly fair for them. After reading something like that, I go into macho cliche mode. "Nothing ventured, nothing gained" and so on That said, losing a long-developed PC is difficult for a lot of people. And my campaign is particularly harsh in that I don't allow PC's to start at any level but 1. The alternatives are taking over an NPC, or using a monster at 1st level, if they don't want a normal "weak" race. But I personally think it diminishes the accomplishment of paying your dues if a PC gets levels "for free". I also freely allow PC's to get outside support . . . if they can get the body back to "home", a Raise Dead has always been available, at a reasonable role-playing, plot-advancing price. I agree. I'm a convert on this. I used to fudge things in my player's favor, but I've been playing it straight -- except for one second chance on stuff that would kill, so far for one character -- and it seems even better. [/QUOTE]
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