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General Tabletop Discussion
*TTRPGs General
perception of OD&D/AD&D as random deathtraps
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<blockquote data-quote="thedungeondelver" data-source="post: 3754653" data-attributes="member: 34865"><p><span style="font-family: 'century gothic'"></span></p><p><span style="font-family: 'century gothic'">I'm on the bubble but leaning towards that. On the one hand, say for example the thief in the party may have failed to detect traps*, and tries to pick the lock - oops! Poison needle/gas/etc. Well, to the best of the thief's knowledge, the chest wasn't trapped!</span></p><p><span style="font-family: 'century gothic'"></span></p><p><span style="font-family: 'century gothic'">On the other hand, when in doubt, break the chest open! If you've got a cleric who can cast detect traps and a low-level thief, the party should be using that to back up the thief.</span></p><p><span style="font-family: 'century gothic'"></span></p><p><span style="font-family: 'century gothic'">That's just me though.</span></p><p><span style="font-family: 'century gothic'"></span></p><p><span style="font-family: 'century gothic'">*=I roll the dice</span></p><p><span style="font-family: 'century gothic'"></span></p></blockquote><p></p>
[QUOTE="thedungeondelver, post: 3754653, member: 34865"] [font=century gothic] I'm on the bubble but leaning towards that. On the one hand, say for example the thief in the party may have failed to detect traps*, and tries to pick the lock - oops! Poison needle/gas/etc. Well, to the best of the thief's knowledge, the chest wasn't trapped! On the other hand, when in doubt, break the chest open! If you've got a cleric who can cast detect traps and a low-level thief, the party should be using that to back up the thief. That's just me though. *=I roll the dice [/font] [/QUOTE]
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