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perception of OD&D/AD&D as random deathtraps
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<blockquote data-quote="Philotomy Jurament" data-source="post: 3756479" data-attributes="member: 20854"><p>I don't justify it. Playing a role is one aspect of the fun, but role-playing needn't be deep and serious method acting. Putting "yourself" in the scene through your PC is part of the fun, too. So is the puzzle/game aspect of play. </p><p></p><p>Also, OD&D ability scores are not as mechanically important as ability scores in later editions (see my <a href="http://www.philotomy.com/#bonuses" target="_blank">musing on this</a>), so there's a little less emphasis on your numbers and how they modify your rolls and a little more emphasis on how you play your PC. If someone wants to make an effort to "seriously" role-play their Int 5 PC's method of searching, that's okay, too. And if a player has an Int 18 genius PC, and feels like they should get some extra assistance, I'll give that PC some hints and nudges. In fact, my current campaign has a high Cha Fighting Man played by a young player (my son), who sometimes needs some nudging to "come out of his shell" when he plays with adults, so I have NPCs notice his PC's commanding demeanor, defer to him, et cetera. I also sometimes give "common sense" nudges to the player of an Elf PC with high Wis.</p><p></p><p></p><p>Sure; anything can get old after a while. I go through phases where I like one thing or another. I always come back to dungeon play, though. I like the idea of the dungeon as a mythic/mystic underworld. It's not just some tunnels with dangerous crap and valuable crap stuck in odd corners, it's the unknown, the "descent into hell." And I like my monsters that way, too. Goblins aren't just little mean pseudo-humans living in tribes, like something out of a 19th century anthropology text, but dangerous and evil beings spawned in darkness, perhaps getting sustenance from gnawing on the bones of the earth, itself. Watch out if you see their red eyes gleaming at you from the shadows...</p><p></p><p>Edit: Just a note to say I'm not presenting any of this as "my way is the best way." It's just what I like, and what I've found to work well.</p></blockquote><p></p>
[QUOTE="Philotomy Jurament, post: 3756479, member: 20854"] I don't justify it. Playing a role is one aspect of the fun, but role-playing needn't be deep and serious method acting. Putting "yourself" in the scene through your PC is part of the fun, too. So is the puzzle/game aspect of play. Also, OD&D ability scores are not as mechanically important as ability scores in later editions (see my [url=http://www.philotomy.com/#bonuses]musing on this[/url]), so there's a little less emphasis on your numbers and how they modify your rolls and a little more emphasis on how you play your PC. If someone wants to make an effort to "seriously" role-play their Int 5 PC's method of searching, that's okay, too. And if a player has an Int 18 genius PC, and feels like they should get some extra assistance, I'll give that PC some hints and nudges. In fact, my current campaign has a high Cha Fighting Man played by a young player (my son), who sometimes needs some nudging to "come out of his shell" when he plays with adults, so I have NPCs notice his PC's commanding demeanor, defer to him, et cetera. I also sometimes give "common sense" nudges to the player of an Elf PC with high Wis. Sure; anything can get old after a while. I go through phases where I like one thing or another. I always come back to dungeon play, though. I like the idea of the dungeon as a mythic/mystic underworld. It's not just some tunnels with dangerous crap and valuable crap stuck in odd corners, it's the unknown, the "descent into hell." And I like my monsters that way, too. Goblins aren't just little mean pseudo-humans living in tribes, like something out of a 19th century anthropology text, but dangerous and evil beings spawned in darkness, perhaps getting sustenance from gnawing on the bones of the earth, itself. Watch out if you see their red eyes gleaming at you from the shadows... Edit: Just a note to say I'm not presenting any of this as "my way is the best way." It's just what I like, and what I've found to work well. [/QUOTE]
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