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General Tabletop Discussion
*TTRPGs General
perception of OD&D/AD&D as random deathtraps
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<blockquote data-quote="Jefe Bergenstein" data-source="post: 3756659" data-attributes="member: 31506"><p>I'm not a fan of random fudging, for or against the PC's (though I'm a fan of controlled fudging, ala fate chips in Deadlands, action points, or whatever). If its part of the game, rather than "whenever I feel like it" sort of thing. Thats what always bugged me about many 2nd edition products - if you want to talk about an editiont hat felt video-gamey I can list numerous times it felt like I was in a video game cut scene in many products. Hence the Protection from Boxed Text spell.</p><p></p><p></p><p></p><p>I have done a few treasure audits, but mostly as a curiosity to see how the players are dividing junk up. I almost always roll random loot for non classes critters. It aslo tipped me off that the mage had found next to nothing usable in the form of permanent items in his rise to 9th level, so I threw him a bone in the next adventure. </p><p></p><p>The 8 wights would be tough, but doable, assuming they didnt get the jump and gang up on the cleric first round. Even assuming a pitiful roll and a mediocre charisma of 12, the cleric should be able to muster the 6+ on a d20 to turn some wights. 4hd critters vs. 2d6+5+1 (average of 13) means 3 wights are likely turned each round. </p><p></p><p>I'd take those odds against a swarm of 1st edition spiders. Again, the poison rules in 1st edition are likely the source of a LOT of deaths. A hulking ogre with a huge spiked club? Not scary. A foot long centipede? RUN!</p></blockquote><p></p>
[QUOTE="Jefe Bergenstein, post: 3756659, member: 31506"] I'm not a fan of random fudging, for or against the PC's (though I'm a fan of controlled fudging, ala fate chips in Deadlands, action points, or whatever). If its part of the game, rather than "whenever I feel like it" sort of thing. Thats what always bugged me about many 2nd edition products - if you want to talk about an editiont hat felt video-gamey I can list numerous times it felt like I was in a video game cut scene in many products. Hence the Protection from Boxed Text spell. I have done a few treasure audits, but mostly as a curiosity to see how the players are dividing junk up. I almost always roll random loot for non classes critters. It aslo tipped me off that the mage had found next to nothing usable in the form of permanent items in his rise to 9th level, so I threw him a bone in the next adventure. The 8 wights would be tough, but doable, assuming they didnt get the jump and gang up on the cleric first round. Even assuming a pitiful roll and a mediocre charisma of 12, the cleric should be able to muster the 6+ on a d20 to turn some wights. 4hd critters vs. 2d6+5+1 (average of 13) means 3 wights are likely turned each round. I'd take those odds against a swarm of 1st edition spiders. Again, the poison rules in 1st edition are likely the source of a LOT of deaths. A hulking ogre with a huge spiked club? Not scary. A foot long centipede? RUN! [/QUOTE]
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