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General Tabletop Discussion
*TTRPGs General
perception of OD&D/AD&D as random deathtraps
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<blockquote data-quote="Korgoth" data-source="post: 3757521" data-attributes="member: 49613"><p>Well... not so fast. The Thief in Greyhawk has an ability to "Remove Traps", but it doesn't say anything about "finding" them! <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /> </p><p></p><p></p><p></p><p>I find the OD&D approach so liberating. OD&D is less of a rules set and more a fusion-powered jetpack you can strap onto your imagination.</p><p></p><p></p><p></p><p>It depends on which rules set you're using. In Tom Moldvay's Classic (Otus covers), everybody has a 1 in 6 chance of finding mechanical traps, except Dwarves which get a 2 in 6 and Thieves who can use their percentage (maybe in addition to the above; the text is unclear). This rule gets kind of lost in the terribly unclear (but kid friendly) Mentzer set; I'm actually not sure what becomes of it in 1E.</p></blockquote><p></p>
[QUOTE="Korgoth, post: 3757521, member: 49613"] Well... not so fast. The Thief in Greyhawk has an ability to "Remove Traps", but it doesn't say anything about "finding" them! ;) I find the OD&D approach so liberating. OD&D is less of a rules set and more a fusion-powered jetpack you can strap onto your imagination. It depends on which rules set you're using. In Tom Moldvay's Classic (Otus covers), everybody has a 1 in 6 chance of finding mechanical traps, except Dwarves which get a 2 in 6 and Thieves who can use their percentage (maybe in addition to the above; the text is unclear). This rule gets kind of lost in the terribly unclear (but kid friendly) Mentzer set; I'm actually not sure what becomes of it in 1E. [/QUOTE]
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