Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
perception of OD&D/AD&D as random deathtraps
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Hussar" data-source="post: 3758311" data-attributes="member: 22779"><p>Actually, it's not a strawman. In your campaign, it might be a difference between live and death. In the game of D&D, it didn't matter whatsoever. Mechanically, the game couldn't give a rat's petoot how much amateur thespianism you bring to the game. It was left entirely outside of the rules.</p><p></p><p>To use your MU example. The rules certainly did not call for any actual play during training. You calculated the time, calculated the price, paid your money and moved on. As far as the rules were concerned, that was it. That you or I or anyone else chose to move beyond the rules is besides the point. We've stopped playing AD&D and are now playing Korgoth's D&D or Hussar's D&D. And therein lies the huge disparity between play experiences. </p><p></p><p></p><p></p><p>Amateur thespianism is certainly not the only way to role play. Yes, you can do it. I certainly have. This "real life" approach to the game is one way to do things. But, it was certainly not the only way and it was not mandated by the rules. There were reaction mechanics in 1e that could be used for example. </p><p></p><p>Yes, 1e (and any edition) can be played this way. But, saying that it is the only way or that it is even suggested by the rules is mistaken. </p><p></p><p></p><p></p><p></p><p>This approach to the game was certainly suggested in a number of modules. Isle of the Ape straight up tells you to browbeat your players into accepting the mission and has all sorts of Viking Hat DMing advice. Tomb of Horrors also heavily leans towards this idea - "here's an adventure to screw your players with" is the basic premise. </p><p></p><p>Adversarial DMing was not the only way the game was played, but, it <u>was</u> played.</p><p></p><p></p><p></p><p>Yup, because of the huge numbers of permutations of gameplay back in the day, it's pretty difficult to come to any sort of consensus as to what actually is meant by Old Skool play.</p></blockquote><p></p>
[QUOTE="Hussar, post: 3758311, member: 22779"] Actually, it's not a strawman. In your campaign, it might be a difference between live and death. In the game of D&D, it didn't matter whatsoever. Mechanically, the game couldn't give a rat's petoot how much amateur thespianism you bring to the game. It was left entirely outside of the rules. To use your MU example. The rules certainly did not call for any actual play during training. You calculated the time, calculated the price, paid your money and moved on. As far as the rules were concerned, that was it. That you or I or anyone else chose to move beyond the rules is besides the point. We've stopped playing AD&D and are now playing Korgoth's D&D or Hussar's D&D. And therein lies the huge disparity between play experiences. Amateur thespianism is certainly not the only way to role play. Yes, you can do it. I certainly have. This "real life" approach to the game is one way to do things. But, it was certainly not the only way and it was not mandated by the rules. There were reaction mechanics in 1e that could be used for example. Yes, 1e (and any edition) can be played this way. But, saying that it is the only way or that it is even suggested by the rules is mistaken. This approach to the game was certainly suggested in a number of modules. Isle of the Ape straight up tells you to browbeat your players into accepting the mission and has all sorts of Viking Hat DMing advice. Tomb of Horrors also heavily leans towards this idea - "here's an adventure to screw your players with" is the basic premise. Adversarial DMing was not the only way the game was played, but, it [u]was[/u] played. Yup, because of the huge numbers of permutations of gameplay back in the day, it's pretty difficult to come to any sort of consensus as to what actually is meant by Old Skool play. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
perception of OD&D/AD&D as random deathtraps
Top