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General Tabletop Discussion
*TTRPGs General
perception of OD&D/AD&D as random deathtraps
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<blockquote data-quote="Quasqueton" data-source="post: 3761751" data-attributes="member: 3854"><p>To use another example from EGG, look at the <em>Steading of the Hill Giant Chief</em>. That's a pretty well-designed adventure. There's story and plot, explicitly explained. The various non-hill giants are mentioned as ambassadors or emissaries -- they don't just exist without reason; they aren't just placed in a room and given stats and left for the DM to figure out a reason.</p><p></p><p>There's a revolt going on in the lower level of the dungeon, and this is all mentioned and given some explanation. The party going on is explained -- it's not just a room with a couple dozen giants heaped together without reason. There's a reason *and the author tells the reason*.</p><p></p><p>According to what some here are saying, EGG did bad by wasting all the effort and text space on explaining things. "All we really needed back in the day is a map and some monster stats."</p><p></p><p>Quasqueton</p></blockquote><p></p>
[QUOTE="Quasqueton, post: 3761751, member: 3854"] To use another example from EGG, look at the [i]Steading of the Hill Giant Chief[/i]. That's a pretty well-designed adventure. There's story and plot, explicitly explained. The various non-hill giants are mentioned as ambassadors or emissaries -- they don't just exist without reason; they aren't just placed in a room and given stats and left for the DM to figure out a reason. There's a revolt going on in the lower level of the dungeon, and this is all mentioned and given some explanation. The party going on is explained -- it's not just a room with a couple dozen giants heaped together without reason. There's a reason *and the author tells the reason*. According to what some here are saying, EGG did bad by wasting all the effort and text space on explaining things. "All we really needed back in the day is a map and some monster stats." Quasqueton [/QUOTE]
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