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General Tabletop Discussion
*TTRPGs General
perception of OD&D/AD&D as random deathtraps
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<blockquote data-quote="Hussar" data-source="post: 3762566" data-attributes="member: 22779"><p>So, by this logic, 3e intiative is identical to 1e. We all did it differently, but, it was an identical experience? This is a new definition of identical I was previously unaware of.</p><p></p><p></p><p></p><p>Umm, what? Mystery? Yeah, it was incredibly tricky to figure out what I needed to hit the monster. THAC0 was around in 1e. The 1e Official TSR Character Sheets included lines for my saving throws. There was absolutely no mystery.</p><p></p><p></p><p></p><p>Then you were much more respectful than we were. We had nothing but flaming rows every week as the DM of the Day tried to play Calvinball with us yet again. And, I most certainly include myself in this description.</p><p></p><p></p><p></p><p>That would be a problem with your players. I typically run three to five high level combats in a three hour session. Incompetence is not the fault of the system. I fail to understand why, with any modicum of competence with mechanics, combat should take that long, particularly at low levels where you are fighting bog standard orcs. </p><p></p><p></p><p></p><p>When I refer to Amateur Thespianism, its referring to a playstyle where players speak in the first person and all comments are "in character". It is most certainly not limited to any particular edition.</p><p></p><p></p><p></p><p>Umm, what? Greyhawk anyone? Blackmoor? Yes, Dragonlance was a different sort of approach from earlier modules, but, it certainly wasn't worse. It was the first complete "adventure path". But, it was the first campaign world? <img src="http://www.enworld.org/forum/images/smilies/paranoid.png" class="smilie" loading="lazy" alt=":uhoh:" title="Paranoid :uhoh:" data-shortname=":uhoh:" /></p></blockquote><p></p>
[QUOTE="Hussar, post: 3762566, member: 22779"] So, by this logic, 3e intiative is identical to 1e. We all did it differently, but, it was an identical experience? This is a new definition of identical I was previously unaware of. Umm, what? Mystery? Yeah, it was incredibly tricky to figure out what I needed to hit the monster. THAC0 was around in 1e. The 1e Official TSR Character Sheets included lines for my saving throws. There was absolutely no mystery. Then you were much more respectful than we were. We had nothing but flaming rows every week as the DM of the Day tried to play Calvinball with us yet again. And, I most certainly include myself in this description. That would be a problem with your players. I typically run three to five high level combats in a three hour session. Incompetence is not the fault of the system. I fail to understand why, with any modicum of competence with mechanics, combat should take that long, particularly at low levels where you are fighting bog standard orcs. When I refer to Amateur Thespianism, its referring to a playstyle where players speak in the first person and all comments are "in character". It is most certainly not limited to any particular edition. Umm, what? Greyhawk anyone? Blackmoor? Yes, Dragonlance was a different sort of approach from earlier modules, but, it certainly wasn't worse. It was the first complete "adventure path". But, it was the first campaign world? :uhoh: [/QUOTE]
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