Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
perception of OD&D/AD&D as random deathtraps
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Hussar" data-source="post: 3763462" data-attributes="member: 22779"><p>You've never been to a little league game have you? <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>To me, playing by the rules was important. Why have rules if you were just going to chuck them out. And, having consistent rules made the game more fun for us. I highly doubt I was alone in having rotating DM's, so the "line that shouldn't be crossed" never existed for us. Viking hat DMing is one way to play, but, it's not the "One True Way".</p><p></p><p>Our games were about cooperation. No one ruled on high. We played through consensus building rather than having people dictate the "way it SHALL BE" from on high. Defective and sick? Maybe. But, then again, we were not that worried about sharing responsibilities. Bob knew about this, I knew about that. Together, we made a pretty good team. Much better than each would be alone.</p><p></p><p>Immersion for me comes when DM's calls don't suddenly jar my expectations of what should be happening. When the DM starts flailing about and making stuff at at random, that completely destroys immersion for me.</p><p></p><p>Take a "common knowledge" thing for a second. In the 80's, it was pretty "common knowledge" that a knight in full plate was a turtle and if he fell off his horse, he needed a crane to pick him back up. Now, "common knowledge" in this case was 100% wrong. This was simply not the case and we all know that, now. But, try proving that to a Viking Hat DM who expects his every word to be taken as gospel. How is that not jarring to your immersion when the DM tells you that because you're wearing plate mail, you cannot stand up after you fall in a pit?</p><p></p><p>He's absolutely right, based on the information he has. "Everyone" knew that knights in plate mail needed cranes to get on their horses. So, a flaming row starts around the table because the DM is absolutely convinced he's right and the player is absolutely convinced he's wrong.</p><p></p><p>To me, that's what happened most of the time. 1e or 2e, didn't really matter. I had one DM tell me that her world had chain mail, but no plate. Not because iron was hard to get or anything like that, but, because plate mail hadn't been invented. When I pointed out to her that plate mail predates chain by centuries, she simply ignored me and went on. Her "knowledge" of medieval matters told her that plate mail was more advanced than chain mail, so, plate hadn't been invented yet.</p><p></p><p>People keep talking about the "player mystery". Fine, if that worked for you. Then again, how many games do you play where it is better for most of the people at the table not to know the rules? People don't argue about the rules in baseball, they argue about the application. In D&D, we actually argue about the rules, mostly because the rules are vague. The more vague the rules are, the more arguments you have.</p><p></p><p>I'd MUCH rather play with people who know the rules. It's far more jarring to me to have a player say, "Umm, which die should I roll again?" than to have them simply tell me "I hit AC 15". Adversarial gaming is boring. I can kill PC's with the best of them. Heck, I can do it without cheating as well.</p><p></p><p>But, if you think that playing without knowing the rules works better, hey, more power to you. I've got this new game called Calvinball that we can play for money. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="Hussar, post: 3763462, member: 22779"] You've never been to a little league game have you? :) To me, playing by the rules was important. Why have rules if you were just going to chuck them out. And, having consistent rules made the game more fun for us. I highly doubt I was alone in having rotating DM's, so the "line that shouldn't be crossed" never existed for us. Viking hat DMing is one way to play, but, it's not the "One True Way". Our games were about cooperation. No one ruled on high. We played through consensus building rather than having people dictate the "way it SHALL BE" from on high. Defective and sick? Maybe. But, then again, we were not that worried about sharing responsibilities. Bob knew about this, I knew about that. Together, we made a pretty good team. Much better than each would be alone. Immersion for me comes when DM's calls don't suddenly jar my expectations of what should be happening. When the DM starts flailing about and making stuff at at random, that completely destroys immersion for me. Take a "common knowledge" thing for a second. In the 80's, it was pretty "common knowledge" that a knight in full plate was a turtle and if he fell off his horse, he needed a crane to pick him back up. Now, "common knowledge" in this case was 100% wrong. This was simply not the case and we all know that, now. But, try proving that to a Viking Hat DM who expects his every word to be taken as gospel. How is that not jarring to your immersion when the DM tells you that because you're wearing plate mail, you cannot stand up after you fall in a pit? He's absolutely right, based on the information he has. "Everyone" knew that knights in plate mail needed cranes to get on their horses. So, a flaming row starts around the table because the DM is absolutely convinced he's right and the player is absolutely convinced he's wrong. To me, that's what happened most of the time. 1e or 2e, didn't really matter. I had one DM tell me that her world had chain mail, but no plate. Not because iron was hard to get or anything like that, but, because plate mail hadn't been invented. When I pointed out to her that plate mail predates chain by centuries, she simply ignored me and went on. Her "knowledge" of medieval matters told her that plate mail was more advanced than chain mail, so, plate hadn't been invented yet. People keep talking about the "player mystery". Fine, if that worked for you. Then again, how many games do you play where it is better for most of the people at the table not to know the rules? People don't argue about the rules in baseball, they argue about the application. In D&D, we actually argue about the rules, mostly because the rules are vague. The more vague the rules are, the more arguments you have. I'd MUCH rather play with people who know the rules. It's far more jarring to me to have a player say, "Umm, which die should I roll again?" than to have them simply tell me "I hit AC 15". Adversarial gaming is boring. I can kill PC's with the best of them. Heck, I can do it without cheating as well. But, if you think that playing without knowing the rules works better, hey, more power to you. I've got this new game called Calvinball that we can play for money. :) [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
perception of OD&D/AD&D as random deathtraps
Top