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General Tabletop Discussion
*TTRPGs General
perception of OD&D/AD&D as random deathtraps
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<blockquote data-quote="RFisher" data-source="post: 3764006" data-attributes="member: 3608"><p>But it doesn't take a good DM. It merely takes a DM who has had that same light turned on. The problem was that the books didn't turn that light on for many of us.</p><p></p><p>Which wasn't <em>really</em> a problem. Most of us simply adjusted in a different way. (More along the path that 3e took.) Which is fine. But part of me wishes I hadn't had to take the long way to discover the other way to look at it.</p><p></p><p></p><p></p><p>While there were some real gems among the JG stuff, I don't think <em>anyone</em> would try to defend <em>all</em> of it as high-quality work. From what I've seen, they had more than their share of stinkers.</p><p></p><p>Even some of the best loved JG stuff (...Tegel Manor...) is sometimes loved in spite of the fact that almost anyone can find something in it to call wonky.</p><p></p><p></p><p></p><p>Personally, I can't imagine playing D&D with strangers to be the rule rather than the exception. Heck, even when I do sit down to a game with strangers, I tend to be thinking of them as friends I just don't know yet.</p><p></p><p>& extending <em>bona fide</em> is worth the risk of the occasional bad game of Calvinball. (Calvinball doesn't always have to be bad.)</p><p></p><p></p><p></p><p>I have to admit, this is the thing that annoyed me most about B4. Trying to figure out exactly what path(s) there were through the levels so that I would know what the NPCs did. Then realizing that it assumed that there were paths that weren't on the map & that the PCs could never find. (At least, until the DM made them up.)</p><p></p><p>But, yeah. It's a nitpick. In the end, I have less complaints about B4 than I do <em>The Sunless Citadel</em>.</p><p></p><p></p><p></p><p>Now, look over the various names that Gygax has given NPCs & PCs over the years. Are you <em>really</em> so sure that you'd have rather he'd named the NPCs in B2?</p></blockquote><p></p>
[QUOTE="RFisher, post: 3764006, member: 3608"] But it doesn't take a good DM. It merely takes a DM who has had that same light turned on. The problem was that the books didn't turn that light on for many of us. Which wasn't [i]really[/i] a problem. Most of us simply adjusted in a different way. (More along the path that 3e took.) Which is fine. But part of me wishes I hadn't had to take the long way to discover the other way to look at it. While there were some real gems among the JG stuff, I don't think [i]anyone[/i] would try to defend [i]all[/i] of it as high-quality work. From what I've seen, they had more than their share of stinkers. Even some of the best loved JG stuff (...Tegel Manor...) is sometimes loved in spite of the fact that almost anyone can find something in it to call wonky. Personally, I can't imagine playing D&D with strangers to be the rule rather than the exception. Heck, even when I do sit down to a game with strangers, I tend to be thinking of them as friends I just don't know yet. & extending [i]bona fide[/i] is worth the risk of the occasional bad game of Calvinball. (Calvinball doesn't always have to be bad.) I have to admit, this is the thing that annoyed me most about B4. Trying to figure out exactly what path(s) there were through the levels so that I would know what the NPCs did. Then realizing that it assumed that there were paths that weren't on the map & that the PCs could never find. (At least, until the DM made them up.) But, yeah. It's a nitpick. In the end, I have less complaints about B4 than I do [i]The Sunless Citadel[/i]. Now, look over the various names that Gygax has given NPCs & PCs over the years. Are you [i]really[/i] so sure that you'd have rather he'd named the NPCs in B2? [/QUOTE]
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