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General Tabletop Discussion
*TTRPGs General
perception of OD&D/AD&D as random deathtraps
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<blockquote data-quote="shilsen" data-source="post: 3764333" data-attributes="member: 198"><p>I disagree on both counts. Firstly, many of the things listed above are things which, to me, are just as much part of the laws of nature for the game world as fire burning is in ours. For example, weapon speed factors govern how easy a weapon is to use in the game world, and any PC who's used them a bit should be able to know the difference between different weapons where that's concerned. And secondly, I don't think players understanding more mechanical rules makes things less thrilling. The role of chance (read: dice) in the game means that they can't calculate their exact chances, and even if they may know their own capabilities and options very well, they aren't (or at least, not always) going to know the capabilities and options of what they face, which can make things thrilling enough. </p><p></p><p></p><p></p><p>I'd say a lot of the above stuff should be figured out pretty quick. And note that what counts as the proper attitude for you isn't shared by many others. That would certainly be the improper attitude by my standards.</p><p></p><p></p><p></p><p>As noted above, the fact that the PCs know a lot of things about their characters doesn't mean they know equally much about everything they interact with, and the role of luck drastically affects one's ability to calculate exact chances.</p><p></p><p>In short, your method of playing the game is only one among many, as is mine. Don't assume that it's automatically the best or most enjoyable one.</p></blockquote><p></p>
[QUOTE="shilsen, post: 3764333, member: 198"] I disagree on both counts. Firstly, many of the things listed above are things which, to me, are just as much part of the laws of nature for the game world as fire burning is in ours. For example, weapon speed factors govern how easy a weapon is to use in the game world, and any PC who's used them a bit should be able to know the difference between different weapons where that's concerned. And secondly, I don't think players understanding more mechanical rules makes things less thrilling. The role of chance (read: dice) in the game means that they can't calculate their exact chances, and even if they may know their own capabilities and options very well, they aren't (or at least, not always) going to know the capabilities and options of what they face, which can make things thrilling enough. I'd say a lot of the above stuff should be figured out pretty quick. And note that what counts as the proper attitude for you isn't shared by many others. That would certainly be the improper attitude by my standards. As noted above, the fact that the PCs know a lot of things about their characters doesn't mean they know equally much about everything they interact with, and the role of luck drastically affects one's ability to calculate exact chances. In short, your method of playing the game is only one among many, as is mine. Don't assume that it's automatically the best or most enjoyable one. [/QUOTE]
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