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*TTRPGs General
perception of OD&D/AD&D as random deathtraps
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<blockquote data-quote="Valiant" data-source="post: 3765408" data-attributes="member: 54792"><p>I never said it was. What I said was that the game was designed with the idea that there would be a single DM vs. the players. The players did not worry with the game rules, rather they worried about doing stuff (walking, talking, attacking, fleeing etc.). As for immersion, I'm probably using that term more generally then you are. As long as the players are controlling a single (or at most a few) PCs and have some since of being that PC its immersion. Some players have great imaginations, some have none, but both can have fun.</p><p></p><p>BTW, I agree there are many ways of playing AD&D, infact I've never met two DMs who do it exactly the same way. However, they all keep to certain principles (some of which I've already mentioned). Some rules are so core to the identity of the game if you changed them it would loose its character and no longer be AD&D. I believe co-DMing is one of those things that destroy the feel (I'm not talking about players looking stuff up now and then to help out the DM, I'm talking about players jumping over the screen and suddenly running the game. Another example: I've met people who don't role any dice the entire game (where the DM is a story teller and makes up the results of battles in his head) to me thats not AD&D either. It may be more fun for that group, but it shouldn't be used as a valid example of the game.</p></blockquote><p></p>
[QUOTE="Valiant, post: 3765408, member: 54792"] I never said it was. What I said was that the game was designed with the idea that there would be a single DM vs. the players. The players did not worry with the game rules, rather they worried about doing stuff (walking, talking, attacking, fleeing etc.). As for immersion, I'm probably using that term more generally then you are. As long as the players are controlling a single (or at most a few) PCs and have some since of being that PC its immersion. Some players have great imaginations, some have none, but both can have fun. BTW, I agree there are many ways of playing AD&D, infact I've never met two DMs who do it exactly the same way. However, they all keep to certain principles (some of which I've already mentioned). Some rules are so core to the identity of the game if you changed them it would loose its character and no longer be AD&D. I believe co-DMing is one of those things that destroy the feel (I'm not talking about players looking stuff up now and then to help out the DM, I'm talking about players jumping over the screen and suddenly running the game. Another example: I've met people who don't role any dice the entire game (where the DM is a story teller and makes up the results of battles in his head) to me thats not AD&D either. It may be more fun for that group, but it shouldn't be used as a valid example of the game. [/QUOTE]
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