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General Tabletop Discussion
*TTRPGs General
perception of OD&D/AD&D as random deathtraps
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<blockquote data-quote="Jhaelen" data-source="post: 3773599" data-attributes="member: 46713"><p>That's really a gross oversimplification, imho. Preferring well-known and well-defined rules does neither imply nor dictate a style of 'playing to win' (as opposed to cooperative gaming) in any way. </p><p></p><p>And I am speaking from experience here:</p><p>I've had lot's of players that were trying to 'win the game' in games which were light on rules. I'd even argue, there are indications that a lack of precise rules favours this kind of play, because you can try to argue your way through everything.</p><p></p><p>And my current 3.5 campaign is (so far) characterized by a better degree of cooperation among the players (and between players and me as the DM) than any other game I've played in so far.</p><p></p><p>So it bears repeating: There's no inherent connection between those two styles of play and the amount/importance of rules.</p></blockquote><p></p>
[QUOTE="Jhaelen, post: 3773599, member: 46713"] That's really a gross oversimplification, imho. Preferring well-known and well-defined rules does neither imply nor dictate a style of 'playing to win' (as opposed to cooperative gaming) in any way. And I am speaking from experience here: I've had lot's of players that were trying to 'win the game' in games which were light on rules. I'd even argue, there are indications that a lack of precise rules favours this kind of play, because you can try to argue your way through everything. And my current 3.5 campaign is (so far) characterized by a better degree of cooperation among the players (and between players and me as the DM) than any other game I've played in so far. So it bears repeating: There's no inherent connection between those two styles of play and the amount/importance of rules. [/QUOTE]
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