Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
perception of OD&D/AD&D as random deathtraps
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Celebrim" data-source="post: 3774195" data-attributes="member: 4937"><p>In my experience introducing people to the game, if you teach them the rules first, they learn to play the rules and not thier characters. Almost every novice player I've ever met that knows the game rules is a terrible player from my perspective as a DM who wants to be entertained by the players (just as they want to be entertained by me). </p><p></p><p>Conversely, some of the most enjoyable experiences I've ever had as a DM is with groups of completely novice players that know none of the rules because they don't metagame at all. There RP is natural, and regardless of thier age tends to have an unaffected childlike quality and tends to be obviously in thier imagination first person perspecitve rather than the third person puppeteer perspective encouraged by the 3rd edition game IME. Players trained from this perspective IME invariably become better players faster, than those who are taught to think they must learn all the rules before they can play the game well.</p><p></p><p>I've played both ways, both as a player who knew almost the rules of the system, and as a player playing blindly, and the latter fashion is far more enjoyable and liberating. Frankly, if you haven't played blindly, then I think you don't know what you like, you just like what you know.</p><p></p><p>The main quibble I'd have with your view is that its possible for all the players to be in the stance of View #1, while the DM is completely in the stance of View #2. The DM doesn't have to be emersed. Behind the screen, he can be adhering completely to the rules and running the game like an engineer while at the same time trying to create the immersion experience for his players. </p><p></p><p>The real problem combination is players in the stance of View #2 and a DM who is in the stance of View #1 or at the least who wants his players to be in the stance of View #1. IME, this is a extremely frustrating adversarial relationship with the players. Speaking as a view #1 player, I can readily adopt to view #2 if a DM insists on forcing me to view #2. It forces me to change how I view the game, and essentially from my perspective forces me to an analytical DM-like stance when I was wanting a break from that. It is not my preferred play style, and is a stance that normally I would only take as a player in one shot/tournament style play, but I can do. Speaking as a DM, I've never found a View #2 player who can shrug and except View #1 as a fun, albiet less preferred style of play. In fact, with View #2 players there tends to be an adversarial position if I take an steps as a DM to satisfy my desire to have players in View #1 or any View #1 players who happen to be at the table - even though when I DM, largely I am in the stance of View #2, and I am just trying to conceal that from the player so that they don't have to worry about it and it won't interfere with thier game.</p><p></p><p>As for the rest, I think you are off on a red herring if you think that the point being made is about rules light or rules heavy systems. It's quite possible that a View #2 player would prefer a rules light system as the easiest to 'just win' in, even if the tactics he employs to do would be very different. He'd still get upset if the DM altered the rules as he understood them or concealed the rules from him.</p></blockquote><p></p>
[QUOTE="Celebrim, post: 3774195, member: 4937"] In my experience introducing people to the game, if you teach them the rules first, they learn to play the rules and not thier characters. Almost every novice player I've ever met that knows the game rules is a terrible player from my perspective as a DM who wants to be entertained by the players (just as they want to be entertained by me). Conversely, some of the most enjoyable experiences I've ever had as a DM is with groups of completely novice players that know none of the rules because they don't metagame at all. There RP is natural, and regardless of thier age tends to have an unaffected childlike quality and tends to be obviously in thier imagination first person perspecitve rather than the third person puppeteer perspective encouraged by the 3rd edition game IME. Players trained from this perspective IME invariably become better players faster, than those who are taught to think they must learn all the rules before they can play the game well. I've played both ways, both as a player who knew almost the rules of the system, and as a player playing blindly, and the latter fashion is far more enjoyable and liberating. Frankly, if you haven't played blindly, then I think you don't know what you like, you just like what you know. The main quibble I'd have with your view is that its possible for all the players to be in the stance of View #1, while the DM is completely in the stance of View #2. The DM doesn't have to be emersed. Behind the screen, he can be adhering completely to the rules and running the game like an engineer while at the same time trying to create the immersion experience for his players. The real problem combination is players in the stance of View #2 and a DM who is in the stance of View #1 or at the least who wants his players to be in the stance of View #1. IME, this is a extremely frustrating adversarial relationship with the players. Speaking as a view #1 player, I can readily adopt to view #2 if a DM insists on forcing me to view #2. It forces me to change how I view the game, and essentially from my perspective forces me to an analytical DM-like stance when I was wanting a break from that. It is not my preferred play style, and is a stance that normally I would only take as a player in one shot/tournament style play, but I can do. Speaking as a DM, I've never found a View #2 player who can shrug and except View #1 as a fun, albiet less preferred style of play. In fact, with View #2 players there tends to be an adversarial position if I take an steps as a DM to satisfy my desire to have players in View #1 or any View #1 players who happen to be at the table - even though when I DM, largely I am in the stance of View #2, and I am just trying to conceal that from the player so that they don't have to worry about it and it won't interfere with thier game. As for the rest, I think you are off on a red herring if you think that the point being made is about rules light or rules heavy systems. It's quite possible that a View #2 player would prefer a rules light system as the easiest to 'just win' in, even if the tactics he employs to do would be very different. He'd still get upset if the DM altered the rules as he understood them or concealed the rules from him. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
perception of OD&D/AD&D as random deathtraps
Top