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perception of OD&D/AD&D as random deathtraps
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<blockquote data-quote="haakon1" data-source="post: 3774370" data-attributes="member: 25619"><p>About playing blind, that's definitely how I started, back in 1981. My DM described the entranceway to the Keep on the Borderlands -- he'd been on a vacation to visit relatives in Scotland and was described the gatehouse to Edinburgh Castle -- and I was entranced. In the Keep itself, since I knew I was going on a long trip underground with just dried meat and crackers to eat (how he described iron rations), I tried to buy oranges to prevent scurvy. He decided oranges were exotic imports, costing 1 gp each. Since all I had was 4 gp left, I only bought one. I've tried to keep the spirit of that first day for all my players since. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /> </p><p></p><p>But I think some people just won't ever like that -- they'd rather understand how it works and be in control.</p><p></p><p></p><p></p><p></p><p>Good point. I actually strive for something like that as a DM. In terms of rules, I like to keep it simple for my players (just the basic 3 books plus Living Greyhawk & the gods book), and I like to stick to the rules and not cheat on the dice. However, when things come up that require other rules (a player who wants to play a hoplite), I'll work to find reasonably balanced rules to add from D20.</p><p></p><p>And I'll do some funky DM View #1 stuff too. For example, a PC cleric who built a church and converted a village to St. Cuthbert discovered his +1 heavy mace was really cold one morning, then figured it out that's because it "became" a +1 heavy mace of frost spontaneously, through the will of St. Cuthbert.</p><p></p><p></p><p></p><p>I haven't played too much with View #2 players. One thing I fear a little with people who are more of that persuasion is that noobs or people who make "sub-obtimal" characters choices will get browbeaten.</p><p></p><p></p><p></p><p></p><p>Nod, I don't think it's really about editions. But it does seem View #1 would be happier rules light, and View #2 would prefer lots and lots of rules. I assume it's View #2 people who are buying all the crunch books -- a View #1 player can choose or invent (with DM permission) rules to fit a character concept like a hoplite or a StarGate Marine who is stranded in the wrong world (both real characters in my games). For a View #2 player, he needs the official book of Ancient Warriors with the right prestige class to play a hoplite.</p></blockquote><p></p>
[QUOTE="haakon1, post: 3774370, member: 25619"] About playing blind, that's definitely how I started, back in 1981. My DM described the entranceway to the Keep on the Borderlands -- he'd been on a vacation to visit relatives in Scotland and was described the gatehouse to Edinburgh Castle -- and I was entranced. In the Keep itself, since I knew I was going on a long trip underground with just dried meat and crackers to eat (how he described iron rations), I tried to buy oranges to prevent scurvy. He decided oranges were exotic imports, costing 1 gp each. Since all I had was 4 gp left, I only bought one. I've tried to keep the spirit of that first day for all my players since. :D But I think some people just won't ever like that -- they'd rather understand how it works and be in control. Good point. I actually strive for something like that as a DM. In terms of rules, I like to keep it simple for my players (just the basic 3 books plus Living Greyhawk & the gods book), and I like to stick to the rules and not cheat on the dice. However, when things come up that require other rules (a player who wants to play a hoplite), I'll work to find reasonably balanced rules to add from D20. And I'll do some funky DM View #1 stuff too. For example, a PC cleric who built a church and converted a village to St. Cuthbert discovered his +1 heavy mace was really cold one morning, then figured it out that's because it "became" a +1 heavy mace of frost spontaneously, through the will of St. Cuthbert. I haven't played too much with View #2 players. One thing I fear a little with people who are more of that persuasion is that noobs or people who make "sub-obtimal" characters choices will get browbeaten. Nod, I don't think it's really about editions. But it does seem View #1 would be happier rules light, and View #2 would prefer lots and lots of rules. I assume it's View #2 people who are buying all the crunch books -- a View #1 player can choose or invent (with DM permission) rules to fit a character concept like a hoplite or a StarGate Marine who is stranded in the wrong world (both real characters in my games). For a View #2 player, he needs the official book of Ancient Warriors with the right prestige class to play a hoplite. [/QUOTE]
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