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General Tabletop Discussion
*TTRPGs General
perception of OD&D/AD&D as random deathtraps
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<blockquote data-quote="Valiant" data-source="post: 3775053" data-attributes="member: 54792"><p><strong>Very nicely put</strong>. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /> Thats how we started with AD&D as well, and I think its the way it was intended by the author. I believe the DMG mentions someplace players aren't supposed to look at the DMG or MM (but I'm not sure). Also, I agree the DM does not have to immerse to enjoy the game (they have a world to create and control afterall).</p><p></p><p>Q: "The suggested way to play the game in 1st.ed. was to designate a party leader who would be the only one actually communicating with the DM stating the actions everyone would take". I have never seen a DM not ask everyone what they wanted to do (not even in parties of 20+ players). I agree this is bad advice. Having a party leader is very useful to speed the game up, but each player should be responsible for their characters actions. </p><p></p><p>Otherwise, AD&D is an excellent (perhaps the best) game to teach players to "role play". Why: the DM has the tables (and determines everything but to hit and save roles), and the game is so "wonky" in rules, it would be difficult for a new player to see patterns (other then role d6 high goes first). Not thinking about the rules (and being told you never have to worry about them) really allows the player to focus on "playing make believe" in this really cool setting where actions have consequences.</p></blockquote><p></p>
[QUOTE="Valiant, post: 3775053, member: 54792"] [B]Very nicely put[/B]. ;) Thats how we started with AD&D as well, and I think its the way it was intended by the author. I believe the DMG mentions someplace players aren't supposed to look at the DMG or MM (but I'm not sure). Also, I agree the DM does not have to immerse to enjoy the game (they have a world to create and control afterall). Q: "The suggested way to play the game in 1st.ed. was to designate a party leader who would be the only one actually communicating with the DM stating the actions everyone would take". I have never seen a DM not ask everyone what they wanted to do (not even in parties of 20+ players). I agree this is bad advice. Having a party leader is very useful to speed the game up, but each player should be responsible for their characters actions. Otherwise, AD&D is an excellent (perhaps the best) game to teach players to "role play". Why: the DM has the tables (and determines everything but to hit and save roles), and the game is so "wonky" in rules, it would be difficult for a new player to see patterns (other then role d6 high goes first). Not thinking about the rules (and being told you never have to worry about them) really allows the player to focus on "playing make believe" in this really cool setting where actions have consequences. [/QUOTE]
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