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General Tabletop Discussion
*Dungeons & Dragons
Perception, Passive Perception, and Investigation
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<blockquote data-quote="Umbran" data-source="post: 8203801" data-attributes="member: 177"><p>So, here's the point I was trying to make: The litmus test, at least in this game, is not "does the GM know there is a clue", but instead, "does the GM expect there <em>might be</em> a clue, whether the GM specifically placed it or not".</p><p></p><p>We are talking about an excessive case to make the point that the idea that only that which the GM describes is relevant is kind of bogus. Because the GM gives, at best, a sketch of the room, with minimal details. But the PCs should see it in 4k HD, right?</p><p></p><p>Say the characters are exploring a building. There's a workroom, and hearing the PCs approach, the man in the room hides behind a tapestry. The PCs enter. </p><p></p><p>The GM can think of the old cliche that the tea in the pot is still warm, from which the PCs can conclude that the person was here recently. But there's probably 17 other indicators that the man likely left behind - boots still by the door, wet ink on a parchment, the quill not put away, the way a chair is subtly turned as the man got up quickly, the little trickle of blotting sand on the floor... which all indicate the man is still here and where he went.</p></blockquote><p></p>
[QUOTE="Umbran, post: 8203801, member: 177"] So, here's the point I was trying to make: The litmus test, at least in this game, is not "does the GM know there is a clue", but instead, "does the GM expect there [I]might be[/I] a clue, whether the GM specifically placed it or not". We are talking about an excessive case to make the point that the idea that only that which the GM describes is relevant is kind of bogus. Because the GM gives, at best, a sketch of the room, with minimal details. But the PCs should see it in 4k HD, right? Say the characters are exploring a building. There's a workroom, and hearing the PCs approach, the man in the room hides behind a tapestry. The PCs enter. The GM can think of the old cliche that the tea in the pot is still warm, from which the PCs can conclude that the person was here recently. But there's probably 17 other indicators that the man likely left behind - boots still by the door, wet ink on a parchment, the quill not put away, the way a chair is subtly turned as the man got up quickly, the little trickle of blotting sand on the floor... which all indicate the man is still here and where he went. [/QUOTE]
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