Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Dungeons & Dragons
Perception, Passive Perception, and Investigation
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Shiroiken" data-source="post: 8204478" data-attributes="member: 6775477"><p>Most certainly, and there's nothing wrong with that!</p><p></p><p></p><p>Because you can't always succeed. I could give my aunt an easy sudoku puzzle and explain how to do it, but she'd never actually be able to finish it. This is a small frame puzzle with known rules, yet she couldn't solve it the problem because she lacks the mental ability to do so. Now consider that you have a hallway made of stone walls. You have hundreds of stones that might trigger the door, and the trigger might not even be that close to the door, making it effectively infinite possible choices. Now add in the fact that a one-way secret door won't have an trigger on one side (possibly the side of the players) and some secret door triggers might not be anywhere near the door (I had a dungeon where the trigger was solving a puzzle 2 rooms away). I could see a character putting in a lot of time to solve it, but in reality not everything can be solved.</p><p></p><p>Out of curiosity, how do you use the intelligence skills to recall lore? Can you just "keep thinking about it" until you remember? IMO it's the same thing.</p></blockquote><p></p>
[QUOTE="Shiroiken, post: 8204478, member: 6775477"] Most certainly, and there's nothing wrong with that! Because you can't always succeed. I could give my aunt an easy sudoku puzzle and explain how to do it, but she'd never actually be able to finish it. This is a small frame puzzle with known rules, yet she couldn't solve it the problem because she lacks the mental ability to do so. Now consider that you have a hallway made of stone walls. You have hundreds of stones that might trigger the door, and the trigger might not even be that close to the door, making it effectively infinite possible choices. Now add in the fact that a one-way secret door won't have an trigger on one side (possibly the side of the players) and some secret door triggers might not be anywhere near the door (I had a dungeon where the trigger was solving a puzzle 2 rooms away). I could see a character putting in a lot of time to solve it, but in reality not everything can be solved. Out of curiosity, how do you use the intelligence skills to recall lore? Can you just "keep thinking about it" until you remember? IMO it's the same thing. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Perception, Passive Perception, and Investigation
Top