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Perception, Passive Perception, and Investigation
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<blockquote data-quote="Starfox" data-source="post: 8205465" data-attributes="member: 2303"><p>The problem with taking this approach to extremis (and not going into your further argument, just this part) is that it becomes impossible to build a character who is good at certain things you want them to be good at. Say I am making a dwarf who is a skilled stonemason, and I want them to be good at noticing unusual stonework, including traps and secret doors. If you use a simple rule like "Perception notices creatures, Investigation notices things" it is very clear; my character should invest in Investigation. </p><p></p><p>This is also why I dislike systems where the GM arbitrarily assigns an attribute+skill combination for each task; its impossible to design a character and know they are actually good at something. A sensible approach to my mind is to say that you notice secret doors using one specific skill, say Investigation, and investigation is based on Intelligence. So the roll is Intelligence + Investigation. But, in a specific situation, the GM may give the player the <em>option</em> to use other combinations of skill+attribute. Say this is a secret door the PC knows is on a certain wall, but the wall is a mile long - allow the player the <em>option</em> to roll Con+Investigation to represent the energy to look over every little bit of wall and not lose focus. But don't take away the standard option.</p><p></p><p>This leads me to the claim I made in 4E as a joke. Let me play a dwarf, and I can make very roll in every skill challenge ever using Stamina (or whatever the skill was called), as long as the task is measured in time longer than rounds. [I mention this as a joke more than as a challenge. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" />]</p><p></p><p>I need to convince the king? I hold a loooong oration, quoting every generation of my clan since time immemorial until the king simply gives in due to fatigue. To interrupt a dwarf is inexcusable!</p><p></p><p>I need to win over the kings diplomats at dinner? I drink them under the table.</p><p></p><p>I need to disarm a trap? I very carefully and above all methodically line out every possible option for how the trap could work, never losing my concentration.</p><p></p><p>I need to travel the wilderness? I just never give up.</p><p></p><p>And so on, ad nauseum.</p></blockquote><p></p>
[QUOTE="Starfox, post: 8205465, member: 2303"] The problem with taking this approach to extremis (and not going into your further argument, just this part) is that it becomes impossible to build a character who is good at certain things you want them to be good at. Say I am making a dwarf who is a skilled stonemason, and I want them to be good at noticing unusual stonework, including traps and secret doors. If you use a simple rule like "Perception notices creatures, Investigation notices things" it is very clear; my character should invest in Investigation. This is also why I dislike systems where the GM arbitrarily assigns an attribute+skill combination for each task; its impossible to design a character and know they are actually good at something. A sensible approach to my mind is to say that you notice secret doors using one specific skill, say Investigation, and investigation is based on Intelligence. So the roll is Intelligence + Investigation. But, in a specific situation, the GM may give the player the [I]option[/I] to use other combinations of skill+attribute. Say this is a secret door the PC knows is on a certain wall, but the wall is a mile long - allow the player the [I]option[/I] to roll Con+Investigation to represent the energy to look over every little bit of wall and not lose focus. But don't take away the standard option. This leads me to the claim I made in 4E as a joke. Let me play a dwarf, and I can make very roll in every skill challenge ever using Stamina (or whatever the skill was called), as long as the task is measured in time longer than rounds. [I mention this as a joke more than as a challenge. :)] I need to convince the king? I hold a loooong oration, quoting every generation of my clan since time immemorial until the king simply gives in due to fatigue. To interrupt a dwarf is inexcusable! I need to win over the kings diplomats at dinner? I drink them under the table. I need to disarm a trap? I very carefully and above all methodically line out every possible option for how the trap could work, never losing my concentration. I need to travel the wilderness? I just never give up. And so on, ad nauseum. [/QUOTE]
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