Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
The
VOIDRUNNER'S CODEX
is coming! Explore new worlds, fight oppressive empires, fend off fearsome aliens, and wield deadly psionics with this comprehensive boxed set expansion for 5E and A5E!
Community
General Tabletop Discussion
*Dungeons & Dragons
Perception should be an intelligence proficiency
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Gwarok" data-source="post: 7580352" data-attributes="member: 12249"><p>The way I've interpreted it in my game is that perception allows you do notice things that you are looking for, while Investigation allows you to notice patterns and things you weren't specifically looking for and make the connections. Sure, you might see something that is right in front of you, but not necessarily know that it's important or relevant. For instance, perception might help you find where Waldo is in the pictures of a crowd. But INT(Investigation) will let you connect that each of these 10 pictures of crowds has a Waldo in it, and that the point of each is a game to find him. If there is a connection to be made or something wrong with a picture it's INT, if it's something you know to look for, like a tripwire for a trap, it's WIS(Perception). </p><p></p><p>The problem is role playing this distinction. Most DM's will try their level best to paint a picture for the group. But to actually portray it simply based on the requires:</p><p></p><p>1) The DM have a VERY clear and detailed image in their own head of the "thing" to be found and what it is</p><p>2) Is then able to communicate that detailed image clearly</p><p>3) The players then have to hear and interpret it clearly</p><p></p><p>Much is lost in translation at each step, because we're only human. Doing all 3 of these things is impossible to do perfectly, and makes simply telling the characters what the room looks like and expecting them to pull the relevant data not only impossible but removes that fact that a high INT character with proficiency in investigation will literally be seeing more than low INT characters. Sherlock Holmes gets a much better description from his DM than Watson or LeStrade because of his faculties, not merely the same one. If we just give every player the same description, then you're using the skills of the player behind the character, not the character they are playing, making their character's skills and abilities irrelevant. I don't have an 18 INT or the ability to cast spells, my wizard does. The DM must account for that.</p></blockquote><p></p>
[QUOTE="Gwarok, post: 7580352, member: 12249"] The way I've interpreted it in my game is that perception allows you do notice things that you are looking for, while Investigation allows you to notice patterns and things you weren't specifically looking for and make the connections. Sure, you might see something that is right in front of you, but not necessarily know that it's important or relevant. For instance, perception might help you find where Waldo is in the pictures of a crowd. But INT(Investigation) will let you connect that each of these 10 pictures of crowds has a Waldo in it, and that the point of each is a game to find him. If there is a connection to be made or something wrong with a picture it's INT, if it's something you know to look for, like a tripwire for a trap, it's WIS(Perception). The problem is role playing this distinction. Most DM's will try their level best to paint a picture for the group. But to actually portray it simply based on the requires: 1) The DM have a VERY clear and detailed image in their own head of the "thing" to be found and what it is 2) Is then able to communicate that detailed image clearly 3) The players then have to hear and interpret it clearly Much is lost in translation at each step, because we're only human. Doing all 3 of these things is impossible to do perfectly, and makes simply telling the characters what the room looks like and expecting them to pull the relevant data not only impossible but removes that fact that a high INT character with proficiency in investigation will literally be seeing more than low INT characters. Sherlock Holmes gets a much better description from his DM than Watson or LeStrade because of his faculties, not merely the same one. If we just give every player the same description, then you're using the skills of the player behind the character, not the character they are playing, making their character's skills and abilities irrelevant. I don't have an 18 INT or the ability to cast spells, my wizard does. The DM must account for that. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Perception should be an intelligence proficiency
Top