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Perception vs. Investigation in UA Traps Revisited - A problem again?!
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<blockquote data-quote="lkwpeter" data-source="post: 7053034" data-attributes="member: 6804713"><p>Hey all,</p><p></p><p>there were times, where a lot of players had problems to differ between Perception and Investigation (maybe some people still do). But after some time it was quite clear:</p><p></p><ul> <li data-xf-list-type="ul"><strong>Perception</strong> means <em>noticing</em> things (through senses like spotting, hearing, tasting, etc.)</li> <li data-xf-list-type="ul">while <strong>Investigation</strong> means <span style="color: #333333"><em>deduction</em> based on evidence.</span></li> </ul><p><span style="color: #333333">So much so far.</span></p><p><span style="color: #333333"></span></p><p><span style="color: #333333"></span></p><p><span style="color: #333333">A couple of weeks ago, WotC released <strong><a href="http://dnd.wizards.com/articles/unearthed-arcana/traps-revisited" target="_blank">Unearthed Arcana Traps Revisited</a></strong> that includes playtest rules for traps. Reading it, I realized that they call for either a Perception check or an Investigation check to avoid the trap. The rules state:</span></p><p><span style="color: #333333"></span></p><p><span style="color: #333333"></span><span style="color: #333333">For the moment, this sounds plausible, but wouldn't an Investigation check require noticing those hints at first? What if a character doesn't see the evidence? Then it wouldn't be able to make deductions from it. And <em>"</em></span><em>scuff marks on a doorknob"</em> are not so obvious that they doesn't require a Perception check, because they are an "auto success", are they? </p><p></p><p><span style="color: #333333">It's even getting more confusing by the following example, given on page 2 (and there are more example like this within the rules):</span></p><p><span style="color: #333333"></span><span style="color: #333333">The descriptions speaks of <em>"</em></span><em>faint burn marks"</em>. So why is there no Perception check required to notice them? Usually "faint" indicates that something is "hard to see", isn't it? Contrary to this, <em>"a DC 15 Intelligence (Investigation) check reveals ash and faint burn marks"</em>, although revealing requires Perception, not deduction (Investigation)!</p><p></p><p><span style="color: #333333">So, it seems like WotC </span><span style="color: #333333">somehow handles those checks as if there would only be <strong>either one of them</strong> valid.</span><span style="color: #333333"> But wouldn't it be much more plausible to <strong>require</strong> <strong>both</strong> <strong>checks</strong> for </span></p><p><span style="color: #333333"></span></p><p><span style="color: #333333"> <ol> <li data-xf-list-type="ol">noticing a trap (by senses) and</li> <li data-xf-list-type="ol">make deductions from those clues (if they are not obvious).</li> </ol><p>In my view, d</span><span style="color: #333333">eduction can only be made, if the evidence has already been noticed/spotted!</span></p><p><span style="color: #333333"></span></p><p><span style="color: #333333"></span></p><p><span style="color: #333333"></span><span style="color: #333333">I like the new rules about traps, but I think WotC should overthink this point. It seems like their intention of keeping the game simple is actually making it confusing (again). </span></p><p><span style="color: #333333"></span></p><p><span style="color: #333333">Why not setting two DCs for each trap - one for perception and one for investigation. If things are really obvious (e.g. a pit trap with spears inside it), the DC for Investigation/Perception is low. But at least, that would be consistent.</span></p><p><span style="color: #333333"></span></p><p><span style="color: #333333">Would be interested in your opinions.</span></p><p><span style="color: #333333"></span></p><p><span style="color: #333333">Regards</span></p><p><span style="color: #333333">Peter</span></p></blockquote><p></p>
[QUOTE="lkwpeter, post: 7053034, member: 6804713"] Hey all, there were times, where a lot of players had problems to differ between Perception and Investigation (maybe some people still do). But after some time it was quite clear: [LIST] [*][B]Perception[/B] means [I]noticing[/I] things (through senses like spotting, hearing, tasting, etc.) [*]while [B]Investigation[/B] means [COLOR=#333333][I]deduction[/I] based on evidence.[/COLOR] [/LIST] [COLOR=#333333]So much so far. A couple of weeks ago, WotC released [B][URL="http://dnd.wizards.com/articles/unearthed-arcana/traps-revisited"]Unearthed Arcana Traps Revisited[/URL][/B] that includes playtest rules for traps. Reading it, I realized that they call for either a Perception check or an Investigation check to avoid the trap. The rules state: [/COLOR][COLOR=#333333]For the moment, this sounds plausible, but wouldn't an Investigation check require noticing those hints at first? What if a character doesn't see the evidence? Then it wouldn't be able to make deductions from it. And [I]"[/I][/COLOR][I]scuff marks on a doorknob"[/I] are not so obvious that they doesn't require a Perception check, because they are an "auto success", are they? [COLOR=#333333]It's even getting more confusing by the following example, given on page 2 (and there are more example like this within the rules): [/COLOR][COLOR=#333333]The descriptions speaks of [I]"[/I][/COLOR][I]faint burn marks"[/I]. So why is there no Perception check required to notice them? Usually "faint" indicates that something is "hard to see", isn't it? Contrary to this, [I]"a DC 15 Intelligence (Investigation) check reveals ash and faint burn marks"[/I], although revealing requires Perception, not deduction (Investigation)! [COLOR=#333333]So, it seems like WotC [/COLOR][COLOR=#333333]somehow handles those checks as if there would only be [B]either one of them[/B] valid.[/COLOR][COLOR=#333333] But wouldn't it be much more plausible to [B]require[/B] [B]both[/B] [B]checks[/B] for [LIST=1] [*]noticing a trap (by senses) and [*]make deductions from those clues (if they are not obvious). [/LIST] In my view, d[/COLOR][COLOR=#333333]eduction can only be made, if the evidence has already been noticed/spotted! [/COLOR][COLOR=#333333]I like the new rules about traps, but I think WotC should overthink this point. It seems like their intention of keeping the game simple is actually making it confusing (again). Why not setting two DCs for each trap - one for perception and one for investigation. If things are really obvious (e.g. a pit trap with spears inside it), the DC for Investigation/Perception is low. But at least, that would be consistent. Would be interested in your opinions. Regards Peter[/COLOR] [/QUOTE]
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