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Perception vs. Investigation in UA Traps Revisited - A problem again?!
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<blockquote data-quote="lkwpeter" data-source="post: 7053750" data-attributes="member: 6804713"><p><strong><span style="font-size: 15px">CAN WE PLEASE STOP DISCUSSING THE DEFINITIONS OF PERCEPTION AND INVESTIGATION?</span></strong></p><p></p><p>The skills are clear. And they are even clearer when reading the UA explanation I quoted. </p><p></p><p>The problem is not the usage of any of those. The problem is that the <strong><a href="http://dnd.wizards.com/articles/unearthed-arcana/traps-revisited" target="_blank">Unearthed Arcana Traps Revisited</a></strong> article only asks for either one check (Perception <em>OR </em>Investigation) depending of the type of trap (e.g. trip wire = Perception; faint smoke shape = Investigation). </p><p></p><p>My intention was to point out that it is not consistent to ask for only <u><em>one</em></u> of those checks. Instead, any trap must usually include <em><u>both</u></em> checks:</p><p></p><p></p><p><strong>Examples:</strong></p><p><strong></strong></p><ul> <li data-xf-list-type="ul"><strong>Trip Wire:</strong> The wire is very hard to spot, so the <u><em>Perception</em></u> check might be around DC 20. After you have noticed it, it is quite clear that it's a piece of a trap. So <em><u>investigating</u></em> it would require a really low DC of 5.</li> <li data-xf-list-type="ul"><strong>Doorknob triggers trap:</strong> The scuffs and wear pattern require advanced deduction to find out this is a trap and how it works. So the <em><u>Investigation</u></em> check might be around DC 20. But realizing them is still no auto success, because a character doesn't realize any detail of its surroundings automatically. So it would require a medium DC of 10-15 to <em><u>perceive</u></em> those hints, before being able to deduce them via Investigation.</li> <li data-xf-list-type="ul"><strong>Fiery Trap:</strong> The Fiery trap's description speaks of "faint ash marks". Faint means "not obvious". So again, the outcome to spot is uncertain. And that means, it should require a Perception check at first, followed by an Investigation check to deduce those facts to realize, it's a trap.</li> </ul><p>AGAIN: I am <strong><em>not </em></strong>arguing the definition of those skills. I am arguing the point that any trap and any detail which is uncertain to perceive normally requires a Perception check. But these rules handle traps that require deduction (via Investigation) as if any of those details would <em><strong>automatically </strong></em>been perceived. And that is not consistent. </p><p></p><p></p><p></p><p><strong><u>In my view, ANY trap should require:</u></strong></p><p><strong></strong></p><ul> <li data-xf-list-type="ul">a <strong><em>Perception </em></strong>check ranging from DC 1 to 30, depend of the level of <strong>concealment</strong> of trap details. These details are perceived via hearing, spotting, etc. This check reveals details, but doesn't tell the character it's a trap.</li> <li data-xf-list-type="ul">In addition, there is a need of an <strong><em>Investigation </em></strong>check ranging from DC 1 to 30, depend of the level of <strong>deduction </strong>needed to interpret those details, hints, evidences as being a trap.</li> </ul><p>This also makes it possible to take circumstances into account that make perceiving more difficult. Because even a low DC can be hard to succeed, if the characters are distracted or exhausted, any trap should require a Perception check at first.</p><p></p><p></p><p></p><p><strong><u>Player knowledge vs. character knowledge </u></strong></p><p></p><p>It's only a guess, but maybe the real problem is a different: It seems like WotC wants to avoid that details perceived by Perception are automatically interpret by the <u><em>Players</em></u>. E.g. a character succeeds on a perception check and the DM tells the player: "Your character spots faint burn marks". I guess, most of the Players would realize, it's a trap and continue acting in great care. So they make the Investigation check for its <em><u>Character</u></em> obsolet by deducing informations as a <em><u>Player</u></em>. Maybe this is the real reason, why WotC doesn't ask for both checks. But that's not satisfying though. </p><p></p><p>Regards.</p></blockquote><p></p>
[QUOTE="lkwpeter, post: 7053750, member: 6804713"] [B][SIZE=4]CAN WE PLEASE STOP DISCUSSING THE DEFINITIONS OF PERCEPTION AND INVESTIGATION?[/SIZE][/B] The skills are clear. And they are even clearer when reading the UA explanation I quoted. The problem is not the usage of any of those. The problem is that the [B][URL="http://dnd.wizards.com/articles/unearthed-arcana/traps-revisited"]Unearthed Arcana Traps Revisited[/URL][/B] article only asks for either one check (Perception [I]OR [/I]Investigation) depending of the type of trap (e.g. trip wire = Perception; faint smoke shape = Investigation). My intention was to point out that it is not consistent to ask for only [U][I]one[/I][/U] of those checks. Instead, any trap must usually include [I][U]both[/U][/I] checks: [B]Examples: [/B] [LIST] [*][B]Trip Wire:[/B] The wire is very hard to spot, so the [U][I]Perception[/I][/U] check might be around DC 20. After you have noticed it, it is quite clear that it's a piece of a trap. So [I][U]investigating[/U][/I] it would require a really low DC of 5. [*][B]Doorknob triggers trap:[/B] The scuffs and wear pattern require advanced deduction to find out this is a trap and how it works. So the [I][U]Investigation[/U][/I] check might be around DC 20. But realizing them is still no auto success, because a character doesn't realize any detail of its surroundings automatically. So it would require a medium DC of 10-15 to [I][U]perceive[/U][/I] those hints, before being able to deduce them via Investigation. [*][B]Fiery Trap:[/B] The Fiery trap's description speaks of "faint ash marks". Faint means "not obvious". So again, the outcome to spot is uncertain. And that means, it should require a Perception check at first, followed by an Investigation check to deduce those facts to realize, it's a trap. [/LIST] AGAIN: I am [B][I]not [/I][/B]arguing the definition of those skills. I am arguing the point that any trap and any detail which is uncertain to perceive normally requires a Perception check. But these rules handle traps that require deduction (via Investigation) as if any of those details would [I][B]automatically [/B][/I]been perceived. And that is not consistent. [B][U]In my view, ANY trap should require:[/U] [/B] [LIST] [*]a [B][I]Perception [/I][/B]check ranging from DC 1 to 30, depend of the level of [B]concealment[/B] of trap details. These details are perceived via hearing, spotting, etc. This check reveals details, but doesn't tell the character it's a trap. [*]In addition, there is a need of an [B][I]Investigation [/I][/B]check ranging from DC 1 to 30, depend of the level of [B]deduction [/B]needed to interpret those details, hints, evidences as being a trap. [/LIST] This also makes it possible to take circumstances into account that make perceiving more difficult. Because even a low DC can be hard to succeed, if the characters are distracted or exhausted, any trap should require a Perception check at first. [B][U]Player knowledge vs. character knowledge [/U][/B] It's only a guess, but maybe the real problem is a different: It seems like WotC wants to avoid that details perceived by Perception are automatically interpret by the [U][I]Players[/I][/U]. E.g. a character succeeds on a perception check and the DM tells the player: "Your character spots faint burn marks". I guess, most of the Players would realize, it's a trap and continue acting in great care. So they make the Investigation check for its [I][U]Character[/U][/I] obsolet by deducing informations as a [I][U]Player[/U][/I]. Maybe this is the real reason, why WotC doesn't ask for both checks. But that's not satisfying though. Regards. [/QUOTE]
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