Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
Perception vs. Investigation in UA Traps Revisited - A problem again?!
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Imaculata" data-source="post: 7053809" data-attributes="member: 6801286"><p>My two cents:</p><p></p><p><strong>Perception</strong> can be used to detect the signs of a trap (for example, burn marks), or the DM may rule that the clue to the trap are already picked up by passive perception. If you just want to focus on the resolution, and not on gotcha mechanics, you can just give your players some clues to the trap without a check. I tend to lean towards less checks, not more. But in the case of a tripwire, maybe the players are only given the clue of a metal dart stuck in a wall, but they won't see the tripwire unless they succeed at a perception check. So you can do both!</p><p></p><p><strong>Investigation</strong> I think should only be used when the players ask a question about the trap. This could be a search action (Can I find something in the wall that could have caused this burn mark?), or a logical deduction (Can I determine from what direction the source of the burn marks came?), or knowledge (Can I determine what this black dust is on the ground?).</p><p></p><p>I think each trap description should indeed list both a perception and investigation check. It is up to the DM which one applies, in relation to what the players want to do. I think the books should be a bit more consistent, and include DC's for both.</p></blockquote><p></p>
[QUOTE="Imaculata, post: 7053809, member: 6801286"] My two cents: [B]Perception[/B] can be used to detect the signs of a trap (for example, burn marks), or the DM may rule that the clue to the trap are already picked up by passive perception. If you just want to focus on the resolution, and not on gotcha mechanics, you can just give your players some clues to the trap without a check. I tend to lean towards less checks, not more. But in the case of a tripwire, maybe the players are only given the clue of a metal dart stuck in a wall, but they won't see the tripwire unless they succeed at a perception check. So you can do both! [B]Investigation[/B] I think should only be used when the players ask a question about the trap. This could be a search action (Can I find something in the wall that could have caused this burn mark?), or a logical deduction (Can I determine from what direction the source of the burn marks came?), or knowledge (Can I determine what this black dust is on the ground?). I think each trap description should indeed list both a perception and investigation check. It is up to the DM which one applies, in relation to what the players want to do. I think the books should be a bit more consistent, and include DC's for both. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Perception vs. Investigation in UA Traps Revisited - A problem again?!
Top