Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
Perception vs. Investigation in UA Traps Revisited - A problem again?!
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="lkwpeter" data-source="post: 7054805" data-attributes="member: 6804713"><p>Actually, we are not far away in most points.</p><p></p><p><strong>Your example:</strong></p><p>1.) You do see that the mosaic has black spots, just like it has red, purple, green ones and runes and whatever. You are investigating something you are already looking at, and want to know more about it.</p><p>2.) You either realize that what you are looking at is not what you expected it to be or you don't.</p><p></p><p><strong>My point of view:</strong></p><p>1.) You see a room. You gain plenty of impressions. You see everything that is obvious und therefore described through the DM. You see a mosaik as one part of the room.</p><p>2.) What you do NOT automatically recognize are faint black spots on the mosaic. Yes, you automatically see them, if the character pays its attention to it. But if it just walks through the room, there is no way, the character automatically sees differences on the mosaic! A perception check is needed. Afterwards Investigation for deducing the information found. </p><p></p><p>All in all, I am speaking of that "uncertain outcome" (PHB, p. 174) of ability checks. If a character turns its attention to the "mosaic" or "doorknob" (see examples above), I am fine with your interpretation. But if the character just walks through the room with the mosaic or opens the door without putting much attention to it, the <strong>outcome is uncertain</strong>. And that means, Passive Perception comes into play. If the character fails the check, there is nothing to deduce.</p><p></p><p>My intention was, that the UA Trap rules seem to skip the part of a possible uncertain outcome of perception. To raise the stakes: Let's say the character is blind. How would it be able to deduce those facts that it can't even see? The new rules doesn't take such things into cosideration at all. They<strong> imply that any Perception check is dispensable, if an Investigation check is made</strong>. Maybe they don't intent to. But if you read the whole document and compare situations where a Perception check is needed and those that require an Investigation check, you somehow end up in this conclusion.</p><p></p><p></p><p>That's exactly what I am speaking of. Happy to hear that. Thanks for your comment!</p></blockquote><p></p>
[QUOTE="lkwpeter, post: 7054805, member: 6804713"] Actually, we are not far away in most points. [B]Your example:[/B] 1.) You do see that the mosaic has black spots, just like it has red, purple, green ones and runes and whatever. You are investigating something you are already looking at, and want to know more about it. 2.) You either realize that what you are looking at is not what you expected it to be or you don't. [B]My point of view:[/B] 1.) You see a room. You gain plenty of impressions. You see everything that is obvious und therefore described through the DM. You see a mosaik as one part of the room. 2.) What you do NOT automatically recognize are faint black spots on the mosaic. Yes, you automatically see them, if the character pays its attention to it. But if it just walks through the room, there is no way, the character automatically sees differences on the mosaic! A perception check is needed. Afterwards Investigation for deducing the information found. All in all, I am speaking of that "uncertain outcome" (PHB, p. 174) of ability checks. If a character turns its attention to the "mosaic" or "doorknob" (see examples above), I am fine with your interpretation. But if the character just walks through the room with the mosaic or opens the door without putting much attention to it, the [B]outcome is uncertain[/B]. And that means, Passive Perception comes into play. If the character fails the check, there is nothing to deduce. My intention was, that the UA Trap rules seem to skip the part of a possible uncertain outcome of perception. To raise the stakes: Let's say the character is blind. How would it be able to deduce those facts that it can't even see? The new rules doesn't take such things into cosideration at all. They[B] imply that any Perception check is dispensable, if an Investigation check is made[/B]. Maybe they don't intent to. But if you read the whole document and compare situations where a Perception check is needed and those that require an Investigation check, you somehow end up in this conclusion. That's exactly what I am speaking of. Happy to hear that. Thanks for your comment! [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Perception vs. Investigation in UA Traps Revisited - A problem again?!
Top