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Perception vs Investigation
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<blockquote data-quote="Quickleaf" data-source="post: 6573348" data-attributes="member: 20323"><p>[MENTION=54629]pukunui[/MENTION] I'd say that adventure writers mostly only write situations that call for Perception. Then they take some of those situations (mostly finding trips) and require Investigation instead. Probably this is because D&D adventures have historically been about dungeon exploration and less about mysteries & intrigues.</p><p></p><p>What investigation does is well spelled out: clues gained thru deduction and discernment. While Perception checks only require the writer to place a game element, Investigation checks require the writer to devise a logical composition and connection of that element to others.</p><p></p><p>For example, the PCs are at a gambling den in the Thieves' Quarter. </p><p></p><p>Perception checks can be used to see if they can spot hidden weapons or hidden cards on players, the subtle use of magic to cheat, or that strange black-purple gems are discretely used at the high-stakes tables.</p><p></p><p>Investigation will reveal that silver coins are conspicuously absent from the gambling tables (suggesting some of the patrons have aversion to silver...like werewolves or devils), that certain players are winning much more frequently than others, and that the eerie purple-black gems appear to have varying values in the games ranging from a couple hundred to to a couple thousand gold (that their physical appearance does not suggest - they're soul gems).</p></blockquote><p></p>
[QUOTE="Quickleaf, post: 6573348, member: 20323"] [MENTION=54629]pukunui[/MENTION] I'd say that adventure writers mostly only write situations that call for Perception. Then they take some of those situations (mostly finding trips) and require Investigation instead. Probably this is because D&D adventures have historically been about dungeon exploration and less about mysteries & intrigues. What investigation does is well spelled out: clues gained thru deduction and discernment. While Perception checks only require the writer to place a game element, Investigation checks require the writer to devise a logical composition and connection of that element to others. For example, the PCs are at a gambling den in the Thieves' Quarter. Perception checks can be used to see if they can spot hidden weapons or hidden cards on players, the subtle use of magic to cheat, or that strange black-purple gems are discretely used at the high-stakes tables. Investigation will reveal that silver coins are conspicuously absent from the gambling tables (suggesting some of the patrons have aversion to silver...like werewolves or devils), that certain players are winning much more frequently than others, and that the eerie purple-black gems appear to have varying values in the games ranging from a couple hundred to to a couple thousand gold (that their physical appearance does not suggest - they're soul gems). [/QUOTE]
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