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General Tabletop Discussion
*Dungeons & Dragons
Perception vs Investigation
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<blockquote data-quote="Charlaquin" data-source="post: 9769364" data-attributes="member: 6779196"><p>Oh, ok, sorry for the misunderstanding. I do see what you mean, Investigation checks do get called for a lot less often than Perception checks at my table as well. One thing that they do get used for though is dealing with traps, secret doors, and other such mechanisms. Any time a player studies such a mechanism to try to figure out how it works, that generally requires an investigation check. And if your character knows how a mechanism works, they can try to disable it. It’s therefore useful particularly any time players want to disarm a trap but don’t have any ideas how to go about doing so. It’s kinda the “I don’t have a solution to this but I think my character should be able to figure one out” skill, at least in that sort of situation.</p></blockquote><p></p>
[QUOTE="Charlaquin, post: 9769364, member: 6779196"] Oh, ok, sorry for the misunderstanding. I do see what you mean, Investigation checks do get called for a lot less often than Perception checks at my table as well. One thing that they do get used for though is dealing with traps, secret doors, and other such mechanisms. Any time a player studies such a mechanism to try to figure out how it works, that generally requires an investigation check. And if your character knows how a mechanism works, they can try to disable it. It’s therefore useful particularly any time players want to disarm a trap but don’t have any ideas how to go about doing so. It’s kinda the “I don’t have a solution to this but I think my character should be able to figure one out” skill, at least in that sort of situation. [/QUOTE]
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