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Perceptions of Druids and Their Playability
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<blockquote data-quote="Dark Dragon" data-source="post: 1706398" data-attributes="member: 1115"><p>Consider the options. The AD&D Complete Druid handbook has a lot of them. Some are usable in 3.x...</p><p></p><p></p><p></p><p>Yep, and where is now the problem? You have four alignments at your choice, not counting the evil ones: N, LN, CN, NG. That's an improvement of three more options than just one in AD&D times.</p><p></p><p></p><p></p><p>"Because nature is diverse. I may know something about my homeland, but the world is large and my knowledge is poor about the rest of the world. And there may be some places completely unknown. And perhaps there are some places that must be restored to life."</p><p></p><p></p><p></p><p>"The power of nature needs no gold and no fame but knowledge on how and when to use it. Sometimes I may need items with the power of nature inside which are beyond my own powers to fight my enemies and those who threaten life."</p><p></p><p></p><p></p><p>"Maybe I can teach other people something about the way of life in the wilderness and respect for the wild, for in return they may understand my goals."</p><p></p><p></p><p></p><p>"In towns, I may get some information about what is wrong in nature, perhaps the town itself or its inhabitants. A dungeon is likely to be the home of unnatural creatures who threaten life. To destroy or at least clean those dungeons restores nature there."</p><p></p><p></p><p></p><p>Multiclass as a druid/ranger or barbarian/druid. Use the weapons that fit to the background of your druid. Or take martial/exotic weapon proficiency feats. Play a druid of Mielikki and forget any sort of weapon/armor related druidic oath...</p><p></p><p></p><p></p><p>..said the NEUTRAL EVIL druid to the little child who threw a stone at the squirrel. </p><p>Such behavior depends on the situation and the guy who offended the druid. My druid once summoned a cyclone to teach a corrupt city a lesson when he saw that the inhabitants polluted the river, cut down the trees and tried to kill the druid just to get richer....</p><p></p><p></p><p></p><p>What is a typical campaign?</p><p></p><p></p><p></p><p>Yep, that is a druid.</p><p></p><p></p><p></p><p>Looks like a druid to me.</p><p></p><p></p><p></p><p>Yeah, see above.</p><p></p><p></p><p></p><p>Good!</p><p></p><p></p><p></p><p>Right.</p><p></p><p></p><p></p><p>That was never done in 3.xxx, AFAIK.</p><p></p><p></p><p></p><p>Or multiclass as a ranger or barbarian...</p><p></p><p></p><p></p><p>The loner attitude depends on your character build-up. The rules don't say that a druid must be a loner per se. </p><p></p><p></p><p></p><p>Um, nothing. I'm now a D&D player for 13 years. I've played a paladin, a cleric/wizard/fighter, a rogue/assassin/wizard and play now a druid, a druid/shifter/barbarian/fighter and a cleric/sorcerer in different groups. So far, I had most fun with the druid characters.</p><p></p><p>The "pure" druid comes from a stone age jungle tribe and had some difficulties to get along in civilized lands. But he has the goal to protect nature and all good people who respect nature. He fights undead on sight as well as fallen druids like blighters. He accepts the way of living of others but tries to teach them some respect of the natural way. He is good friends with a cleric of Kelemvor (because death is part of life) and a wood elf wizard (because he tries to avoid unecessary deaths and protects the wood). He avoids armor of any type because it would cover his tattoos and mostly uses a club (enchanted with <em>Spikes</em>) as a weapon. He makes heavy use of spells but tries to avoid fire-based spells.</p><p></p><p>The shifter druid is a young, friendly and very curious guy frome a remote kingdom and wants to see the world and its creatures. But also he likes it to come home to his wife and his doughter. As a druid of Mielikki, he is allowed to wear metal armor (he wears a chainshirt with the "called" enchantment). His favorite weapons are a great axe and a longsword, but most times, he fights with natural weapons when he morphs into a dragon, troll or dire bear. When he is hunting for food, he never wears armor and his only weapons are a longbow, a tomahawk and a dagger. He would never use spells or his shifter powers to hunt. He tries to negotiate or spy before starting a fight, but even if pressed, he avoids to kill in combat, only sometimes he gets in rage and fights like a wounded beast... He relies more on his shifter abilities than on spells. He is not a loner, but after an adventure, he leaves the group for a while to stay with his family.</p></blockquote><p></p>
[QUOTE="Dark Dragon, post: 1706398, member: 1115"] Consider the options. The AD&D Complete Druid handbook has a lot of them. Some are usable in 3.x... Yep, and where is now the problem? You have four alignments at your choice, not counting the evil ones: N, LN, CN, NG. That's an improvement of three more options than just one in AD&D times. "Because nature is diverse. I may know something about my homeland, but the world is large and my knowledge is poor about the rest of the world. And there may be some places completely unknown. And perhaps there are some places that must be restored to life." "The power of nature needs no gold and no fame but knowledge on how and when to use it. Sometimes I may need items with the power of nature inside which are beyond my own powers to fight my enemies and those who threaten life." "Maybe I can teach other people something about the way of life in the wilderness and respect for the wild, for in return they may understand my goals." "In towns, I may get some information about what is wrong in nature, perhaps the town itself or its inhabitants. A dungeon is likely to be the home of unnatural creatures who threaten life. To destroy or at least clean those dungeons restores nature there." Multiclass as a druid/ranger or barbarian/druid. Use the weapons that fit to the background of your druid. Or take martial/exotic weapon proficiency feats. Play a druid of Mielikki and forget any sort of weapon/armor related druidic oath... ..said the NEUTRAL EVIL druid to the little child who threw a stone at the squirrel. Such behavior depends on the situation and the guy who offended the druid. My druid once summoned a cyclone to teach a corrupt city a lesson when he saw that the inhabitants polluted the river, cut down the trees and tried to kill the druid just to get richer.... What is a typical campaign? Yep, that is a druid. Looks like a druid to me. Yeah, see above. Good! Right. That was never done in 3.xxx, AFAIK. Or multiclass as a ranger or barbarian... The loner attitude depends on your character build-up. The rules don't say that a druid must be a loner per se. Um, nothing. I'm now a D&D player for 13 years. I've played a paladin, a cleric/wizard/fighter, a rogue/assassin/wizard and play now a druid, a druid/shifter/barbarian/fighter and a cleric/sorcerer in different groups. So far, I had most fun with the druid characters. The "pure" druid comes from a stone age jungle tribe and had some difficulties to get along in civilized lands. But he has the goal to protect nature and all good people who respect nature. He fights undead on sight as well as fallen druids like blighters. He accepts the way of living of others but tries to teach them some respect of the natural way. He is good friends with a cleric of Kelemvor (because death is part of life) and a wood elf wizard (because he tries to avoid unecessary deaths and protects the wood). He avoids armor of any type because it would cover his tattoos and mostly uses a club (enchanted with [I]Spikes[/I]) as a weapon. He makes heavy use of spells but tries to avoid fire-based spells. The shifter druid is a young, friendly and very curious guy frome a remote kingdom and wants to see the world and its creatures. But also he likes it to come home to his wife and his doughter. As a druid of Mielikki, he is allowed to wear metal armor (he wears a chainshirt with the "called" enchantment). His favorite weapons are a great axe and a longsword, but most times, he fights with natural weapons when he morphs into a dragon, troll or dire bear. When he is hunting for food, he never wears armor and his only weapons are a longbow, a tomahawk and a dagger. He would never use spells or his shifter powers to hunt. He tries to negotiate or spy before starting a fight, but even if pressed, he avoids to kill in combat, only sometimes he gets in rage and fights like a wounded beast... He relies more on his shifter abilities than on spells. He is not a loner, but after an adventure, he leaves the group for a while to stay with his family. [/QUOTE]
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