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General Tabletop Discussion
*TTRPGs General
Perceptions of Druids and Their Playability
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<blockquote data-quote="Henry" data-source="post: 1706478" data-attributes="member: 158"><p>OK, now that that discussion is left behind and done with (see WHOPPING HUGE HINTS, page 14), let's talk about the druid.</p><p></p><p>------------------------------</p><p></p><p>Druids have been one of my favorite classes since first edition. There are two reasons: Since someone in an old Dragon Magazine pointed out how powerful 1st edition Druids were, and since they pointed out how compatible druids were in every circumstance that a fighter or wizard was.</p><p></p><p>Druids even back then were not tied to a copse or grove; Dark Sun Druids were tied to a specific patch of land, but AD&D druids never were. They fought evil and sided with good because evil traditionally were the ones burning down forests and killing indiscriminately. Would a druid have sided with the Fellowship of the Ring over Saruman's Orc Army? Darned Straight!</p><p></p><p>Furthermore, they were just as effective in a Dungeon (carved or natural) as anyone else was, especially their spells used. Druids could and can have animal companions at first level, and can use those to maximum effect. Even back then, can you imagine a Druid with an Animal-growthed companion tiger or bear doing scores of points of damage??? Hit point values and combat bonuses being overall lower, this was a frightening combo. 1st edition Druids even got 2nd level spells at 2ND CHARACTER LEVEL, and 3rd levels spells at 3RD CHARACTER LEVEL! <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f631.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":eek:" title="Eek! :eek:" data-smilie="9"data-shortname=":eek:" /></p><p></p><p>Skip forward to the 3rd edition, where druids have even fewer restrictions, and are almost as powerful as they were in the 1st edition days. The animal companion is once again powerful, the spells are devastating, and the alignment allows both good AND evil circles of druids working their will.</p><p></p><p>It's good to be a Druid again.</p></blockquote><p></p>
[QUOTE="Henry, post: 1706478, member: 158"] OK, now that that discussion is left behind and done with (see WHOPPING HUGE HINTS, page 14), let's talk about the druid. ------------------------------ Druids have been one of my favorite classes since first edition. There are two reasons: Since someone in an old Dragon Magazine pointed out how powerful 1st edition Druids were, and since they pointed out how compatible druids were in every circumstance that a fighter or wizard was. Druids even back then were not tied to a copse or grove; Dark Sun Druids were tied to a specific patch of land, but AD&D druids never were. They fought evil and sided with good because evil traditionally were the ones burning down forests and killing indiscriminately. Would a druid have sided with the Fellowship of the Ring over Saruman's Orc Army? Darned Straight! Furthermore, they were just as effective in a Dungeon (carved or natural) as anyone else was, especially their spells used. Druids could and can have animal companions at first level, and can use those to maximum effect. Even back then, can you imagine a Druid with an Animal-growthed companion tiger or bear doing scores of points of damage??? Hit point values and combat bonuses being overall lower, this was a frightening combo. 1st edition Druids even got 2nd level spells at 2ND CHARACTER LEVEL, and 3rd levels spells at 3RD CHARACTER LEVEL! :eek: Skip forward to the 3rd edition, where druids have even fewer restrictions, and are almost as powerful as they were in the 1st edition days. The animal companion is once again powerful, the spells are devastating, and the alignment allows both good AND evil circles of druids working their will. It's good to be a Druid again. [/QUOTE]
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