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"Perdido Street Station" and urban gaming
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<blockquote data-quote="nopantsyet" data-source="post: 1230258" data-attributes="member: 3109"><p>I think that's a really elegant way of putting it. Cities certainly provide opportunity for incredible depth and diversity for encounters and adventures. But also they provide for different kinds of struggle, and a different kind of morality. In the natural wilderness, you're fighting against things which are a mortal threat simply because they are a mortal threat. (And for gold and experience. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" />) But in a city, you've got so many different types of power, with different agendas and spheres of influence all forced to coexist. You've got to address the entrenchment of power and the retrenchment or rebellion of the powerless, and also the status quo and compromise necessary for any modicum of peaceful coexistence. </p><p></p><p>I just started a city campaign Sunday. I'm not doing steam or firearms, but I've tried to push the social, politican, and intellectual consciousness up to early renaissance in order to incorporate the kind of conflict where just wielding physical power isn't enough, and may just land you in more trouble.</p><p></p><p>I don't know about "day jobs" per se, but on their first day in the city, I made the party perform some manual labor for their keep at an inn since they had no money or possessions, and I was really pleased at what it added to the game. It was only about 10-15 minutes of roleplaying, but it really colored their view of the city and their position in it. Just the brief introduction of the idea that "nobody sleeps for free" already has one player considering joining the shipper's brotherhood, and another pursuing petty larceny.</p></blockquote><p></p>
[QUOTE="nopantsyet, post: 1230258, member: 3109"] I think that's a really elegant way of putting it. Cities certainly provide opportunity for incredible depth and diversity for encounters and adventures. But also they provide for different kinds of struggle, and a different kind of morality. In the natural wilderness, you're fighting against things which are a mortal threat simply because they are a mortal threat. (And for gold and experience. :D) But in a city, you've got so many different types of power, with different agendas and spheres of influence all forced to coexist. You've got to address the entrenchment of power and the retrenchment or rebellion of the powerless, and also the status quo and compromise necessary for any modicum of peaceful coexistence. I just started a city campaign Sunday. I'm not doing steam or firearms, but I've tried to push the social, politican, and intellectual consciousness up to early renaissance in order to incorporate the kind of conflict where just wielding physical power isn't enough, and may just land you in more trouble. I don't know about "day jobs" per se, but on their first day in the city, I made the party perform some manual labor for their keep at an inn since they had no money or possessions, and I was really pleased at what it added to the game. It was only about 10-15 minutes of roleplaying, but it really colored their view of the city and their position in it. Just the brief introduction of the idea that "nobody sleeps for free" already has one player considering joining the shipper's brotherhood, and another pursuing petty larceny. [/QUOTE]
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