Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
Peregrine's Nest: Before Their Time
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="innerdude" data-source="post: 9430121" data-attributes="member: 85870"><p>The real standout for me would have been Fantasy Craft. If the crunchy goodness of 3.x is your thing, FC was/is bar none the absolute best reincarnation of the 3.x chassis, completely broken down to its foundation and rebuilt from the ground up. </p><p></p><p>It is objectively a <em>better</em> system in terms of balance, DM friendliness (the monster templating system was absolute genius), and flexibility in terms of races and classes than anything d20 released in the same time horizon---certainly a better game than Pathfinder 1e (which I GM'd for 9 months from 2009-2010 for characters level 1-8). </p><p></p><p>The problem was timing. </p><p></p><p>It was literally released within <em>weeks</em> of Pathfinder 1e (PF 1e general public release was at GenCon 2009 in August. FC was released a month later in September 2009). </p><p></p><p>It was now fighting for the same audience as Pathfinder (3.x holdovers who had no interest in the direction of 4e), but doing so with vastly less budget and fanfare. And too, FC didn't explicitly call out that it was 3.x "backwards compatible" (which as we all know was somewhat less than as advertised for PF1e), so players didn't know what to do with it. </p><p></p><p>"So you keep talking about this Fantasy Craft thing. It's not 3.5 or Pathfinder, but a different thing?" </p><p></p><p>"Well, sort of. It's definitely based on 3.5, but it does a lot of stuff differently and better." </p><p></p><p>"So it's like 4e? 'Cause I don't like 4e." </p><p></p><p>"No, it's not like 4e really at all, it's an advanced, streamlined, more coherent, better developed 3.5."</p><p></p><p>"So it's like Pathfinder?"</p><p></p><p>"No, not really, it's actually a better, more coherent system than Pathfinder--"</p><p></p><p>"Yeah, but Pathfinder is backwards compatible, and has a zillion adventure paths, modules, maps, and GM stuff already. Why would I even look at this Fantasy Craft thing?"</p><p></p><p>It did sell well enough to get a second printing that fixed a few typos and one very minor mechanical fix for large-sized PC races + large weapon sizes, and a small "advanced player's guide" supplement. But there was a full-fledged "tome of magic" enhancement that was announced and never saw the light of day, and near-zero GM adventure module support (a quick search on DriveThru shows exactly two "official" modules from Crafty Games).</p></blockquote><p></p>
[QUOTE="innerdude, post: 9430121, member: 85870"] The real standout for me would have been Fantasy Craft. If the crunchy goodness of 3.x is your thing, FC was/is bar none the absolute best reincarnation of the 3.x chassis, completely broken down to its foundation and rebuilt from the ground up. It is objectively a [I]better[/I] system in terms of balance, DM friendliness (the monster templating system was absolute genius), and flexibility in terms of races and classes than anything d20 released in the same time horizon---certainly a better game than Pathfinder 1e (which I GM'd for 9 months from 2009-2010 for characters level 1-8). The problem was timing. It was literally released within [I]weeks[/I] of Pathfinder 1e (PF 1e general public release was at GenCon 2009 in August. FC was released a month later in September 2009). It was now fighting for the same audience as Pathfinder (3.x holdovers who had no interest in the direction of 4e), but doing so with vastly less budget and fanfare. And too, FC didn't explicitly call out that it was 3.x "backwards compatible" (which as we all know was somewhat less than as advertised for PF1e), so players didn't know what to do with it. "So you keep talking about this Fantasy Craft thing. It's not 3.5 or Pathfinder, but a different thing?" "Well, sort of. It's definitely based on 3.5, but it does a lot of stuff differently and better." "So it's like 4e? 'Cause I don't like 4e." "No, it's not like 4e really at all, it's an advanced, streamlined, more coherent, better developed 3.5." "So it's like Pathfinder?" "No, not really, it's actually a better, more coherent system than Pathfinder--" "Yeah, but Pathfinder is backwards compatible, and has a zillion adventure paths, modules, maps, and GM stuff already. Why would I even look at this Fantasy Craft thing?" It did sell well enough to get a second printing that fixed a few typos and one very minor mechanical fix for large-sized PC races + large weapon sizes, and a small "advanced player's guide" supplement. But there was a full-fledged "tome of magic" enhancement that was announced and never saw the light of day, and near-zero GM adventure module support (a quick search on DriveThru shows exactly two "official" modules from Crafty Games). [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Peregrine's Nest: Before Their Time
Top