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Peregrine's Nest: Candela Obscura Review
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<blockquote data-quote="Aldarc" data-source="post: 9248229" data-attributes="member: 5142"><p>I am quite aware that Stras Acimovic helped design this game. I was quite intentional with my wording here, as I am talking about how the game <em>feels</em>. I think that they likely designed a game that worked better for Critical Role or Matt Mercer as a storytelling sort of GM. CO leans more into a traditonal sort of game, and that is the prevalent form of gaming. It effectively turns FitD into something more "familiar" for most gamers who likely come from D&D.</p></blockquote><p></p>
[QUOTE="Aldarc, post: 9248229, member: 5142"] I am quite aware that Stras Acimovic helped design this game. I was quite intentional with my wording here, as I am talking about how the game [I]feels[/I]. I think that they likely designed a game that worked better for Critical Role or Matt Mercer as a storytelling sort of GM. CO leans more into a traditonal sort of game, and that is the prevalent form of gaming. It effectively turns FitD into something more "familiar" for most gamers who likely come from D&D. [/QUOTE]
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