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Peregrine's Nest: Four Game Design Tips
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<blockquote data-quote="sevenbastard" data-source="post: 9539928" data-attributes="member: 83473"><p>In my opinion the first thing you need is a great adventure. Something that highlights how you play the game and what the rules are trying to accomplish.</p><p></p><p>In the 90s my group all bought Vampire, but the book didn't really provide a blueprint for what and adventure session and campaign looked like. We never really played more than a few one offs where our vampires robbed banks or lived out or power fantasies, but I don't think that's what was intended.</p><p></p><p>Shadowrun on the other hand had a bunch of modules right out the gate that showed the play cycle ( get job, find job has complication, get screwed over by Mr. Johnson). And we could build off of that to make our own leading to long campaigns (even a few were Mr. Johnson didn't try to screw you over). </p><p></p><p>Too many game sit on my shelf because they build a big world but don't show me what to do in it, or have crummy adventures that don't inspire.</p></blockquote><p></p>
[QUOTE="sevenbastard, post: 9539928, member: 83473"] In my opinion the first thing you need is a great adventure. Something that highlights how you play the game and what the rules are trying to accomplish. In the 90s my group all bought Vampire, but the book didn't really provide a blueprint for what and adventure session and campaign looked like. We never really played more than a few one offs where our vampires robbed banks or lived out or power fantasies, but I don't think that's what was intended. Shadowrun on the other hand had a bunch of modules right out the gate that showed the play cycle ( get job, find job has complication, get screwed over by Mr. Johnson). And we could build off of that to make our own leading to long campaigns (even a few were Mr. Johnson didn't try to screw you over). Too many game sit on my shelf because they build a big world but don't show me what to do in it, or have crummy adventures that don't inspire. [/QUOTE]
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