Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
Peregrine's Nest: Gaming with Strangers, Part 1
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="aramis erak" data-source="post: 9442648" data-attributes="member: 6779310"><p>In Re Generating PCs...</p><p>there are certain games where character gen is a worthy demo in and of itself... </p><ul> <li data-xf-list-type="ul">Traveller: Classic, Mega, TTNE, T4, T5, T20, MGT1, and MGT2, plus CE: char gen is a minigame. It often fills half a session block for 6 players. <ul> <li data-xf-list-type="ul">Note that most of the Classic Traveller double adventures were intended to take a 4 hour block... Not that I've ever gotten any of them done in under 3 sessions...</li> </ul></li> <li data-xf-list-type="ul">Any current Warhammer game. Just make certain to phrase it as an introduction, not an adventure. figure 3/4 of a session for characters, and thus an hour for demoing the basics of play.<ul> <li data-xf-list-type="ul">There's enough complexity that a handholding walkthrough is of value to some people.</li> </ul></li> </ul><p>And there are ones simple enough to allow char gen and still get most (3/4 or more, often a group can be generated in 30 minutes or less) of the session in play:</p><ul> <li data-xf-list-type="ul">Toon - Char Gen is fast and random. Takes about 10 min per player in a group.</li> <li data-xf-list-type="ul">My Little Pony: Tails of Equestria - not only simple, but ties closely to the player's buy in, especially if younger. Have some pregens ready, but it's worth taking the 15 min to let them each generate one.</li> <li data-xf-list-type="ul">WEG d6 system games, most notably, <em><u>Star Wars</u></em>. If you have the templates all printed out, it's hand a template, assign 7 dice of skills, and start play. Group of 6: 5-10 minutes for selection, then 2 min each to check. </li> <li data-xf-list-type="ul">Any of Deep 7's 1pg systems. Char gen rules on the character sheets.</li> <li data-xf-list-type="ul">Feng Shui 2. Char gen is just slapping a name and possibly altering the description of the template. (customizations only come with character experience.)</li> <li data-xf-list-type="ul">Better Games' <em><u>Battle Born</u></em>, <em><u>Arabian Sea Tales</u></em>, <em><u>Barony</u></em>, or <em><u>Crimson Cutlass</u></em>. All of them are roll one die, note the traits, pick starting point on the advancement tree, add a name, and highlight your eligible damage levels. They're intended for convention play with custom gen characters. The advancement tree otherwise is for campaign use.</li> </ul><p></p><p>I've used WEG <em><u>Star Wars</u></em>, Atlas' <em><u>Feng Shui</u></em> and River Horse's <em><u>MLP:TOE</u></em> in the generate and go mode. </p><p>I demo'd Classic Traveller Character gen, and the basics of how the game works (we got 2 hours into Shadows) at a local con just after the end of lockdown, during the masks still mandatory period.</p><p></p><p>The level of buy in for Star Wars was wonderful. For MLP, almost essential - and my players were all adults.</p><p></p><p>If doing this, tho', KNOW THE RULES COLD! And decide whether you're there to demo/teach the game, or to run for the adventure, or for the hidden auditioning of players...</p></blockquote><p></p>
[QUOTE="aramis erak, post: 9442648, member: 6779310"] In Re Generating PCs... there are certain games where character gen is a worthy demo in and of itself... [LIST] [*]Traveller: Classic, Mega, TTNE, T4, T5, T20, MGT1, and MGT2, plus CE: char gen is a minigame. It often fills half a session block for 6 players. [LIST] [*]Note that most of the Classic Traveller double adventures were intended to take a 4 hour block... Not that I've ever gotten any of them done in under 3 sessions... [/LIST] [*]Any current Warhammer game. Just make certain to phrase it as an introduction, not an adventure. figure 3/4 of a session for characters, and thus an hour for demoing the basics of play. [LIST] [*]There's enough complexity that a handholding walkthrough is of value to some people. [/LIST] [/LIST] And there are ones simple enough to allow char gen and still get most (3/4 or more, often a group can be generated in 30 minutes or less) of the session in play: [LIST] [*]Toon - Char Gen is fast and random. Takes about 10 min per player in a group. [*]My Little Pony: Tails of Equestria - not only simple, but ties closely to the player's buy in, especially if younger. Have some pregens ready, but it's worth taking the 15 min to let them each generate one. [*]WEG d6 system games, most notably, [I][U]Star Wars[/U][/I]. If you have the templates all printed out, it's hand a template, assign 7 dice of skills, and start play. Group of 6: 5-10 minutes for selection, then 2 min each to check. [*]Any of Deep 7's 1pg systems. Char gen rules on the character sheets. [*]Feng Shui 2. Char gen is just slapping a name and possibly altering the description of the template. (customizations only come with character experience.) [*]Better Games' [I][U]Battle Born[/U][/I], [I][U]Arabian Sea Tales[/U][/I], [I][U]Barony[/U][/I], or [I][U]Crimson Cutlass[/U][/I]. All of them are roll one die, note the traits, pick starting point on the advancement tree, add a name, and highlight your eligible damage levels. They're intended for convention play with custom gen characters. The advancement tree otherwise is for campaign use. [/LIST] I've used WEG [I][U]Star Wars[/U][/I], Atlas' [I][U]Feng Shui[/U][/I] and River Horse's [I][U]MLP:TOE[/U][/I] in the generate and go mode. I demo'd Classic Traveller Character gen, and the basics of how the game works (we got 2 hours into Shadows) at a local con just after the end of lockdown, during the masks still mandatory period. The level of buy in for Star Wars was wonderful. For MLP, almost essential - and my players were all adults. If doing this, tho', KNOW THE RULES COLD! And decide whether you're there to demo/teach the game, or to run for the adventure, or for the hidden auditioning of players... [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Peregrine's Nest: Gaming with Strangers, Part 1
Top