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Peregrine's Nest: Same Old Monsters
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<blockquote data-quote="Corone" data-source="post: 9172726" data-attributes="member: 6806393"><p>Halloween is monster season, and while it’s fun to bring out the classics, they can be a little predictable. So here are a few ways to adapt and refresh some of the traditional Halloween creatures and villains.</p><p></p><p style="text-align: center">[ATTACH=full]315643[/ATTACH]</p> <p style="text-align: center"><a href="https://pixabay.com/photos/jack-o-lantern-pumpkin-halloween-7485483/" target="_blank">Picture courtesy of Pixabay.</a></p><h2>Vampires</h2><p>Vampire variants are as common as vampire movies these days, so there is no shortage of ideas for different types of vampire in terms of their physical attributes. They might drain something other than blood, like energy, brain fluid, happiness or the like. You can also create a different cornucopia of weaknesses given the vast array of options, from garlic to crosses and running water.</p><p></p><p>However, one aspect of vampires that gets less focus is the religious curse of the origin. We tend to consider vampires to be a form of undead sub-species, a purely physical, if supernatural transformation. But some of the original myths treat vampirism as a curse from God. The legends around Vlad Tepes suggest he was so evil he was cursed with immortality, and the biblical Caine was cursed to ‘eat only ashes’ after killing his brother, which made him a good choice for the first vampire in the Vampire the Masquerade rpg.</p><p></p><p>So if a curse is part of the deal, the question becomes, what do you have to do to be cursed? Essentially you need to be bad, but not just bad, legendarily bad. You must betray everything you hold dear. In a fantasy game the most useful rule of thumb will be betraying a god after pledging yourself to them. So a follower of a healing deity that hurts people, a priest of war who refuses to fight at a critical moment, a sun worshipper who brings darkness wherever they go. Once you have decided who cursed the vampire, there is a great basis for deciding on their powers weaknesses and abilities.</p><p></p><p>So a curse based vampire might still be able to pass the curse on, but it might take more than just drinking the blood of their victim or the like. To make a new vampire the victim must be corrupted in some way. They need to not just agree that immortality would be fun but knowingly agree that killing to live forever and all that comes with it would be fine. This is the reason the vampire will need to visit them each night, not just to feed but to break down their will until they accept evil and damn themselves for eternity.</p><h2>Werewolves</h2><p>The obvious twist on a werewolf is changing into other creatures, even though some can get pretty silly. Wereravens, cool, wereotters, not so much. Usually the change is a sudden one, once the full moon appears. But the moon never vanishes so perhaps a werecreature is in a constant state of transformation. They will be a full wolf on the night of the full moon, but as the moon waxes towards becoming full they will become more animalistic, prone to instinct and rage. Once the moon begins to wane they become more human day by day. This means they might be unable to live among humans for more than just the one night of the full moon, and actually be a ‘wolfman’ hybrid before and after the full moon rather than during.</p><p></p><p>You can reverse the myth as well. This might not be a human cursed to become an animal, but an animal who can live as a human for a few nights each month. What might they want to explore? What would they want to do that they couldn’t as an animal? How would they cope with gradually losing their intellect and reverting to being an instinctual animal? Would they relish the release or feel they are losing themselves each time?</p><p></p><p>The other aspect of a werecreature is rage and anger. They are usually consumed by it. In some cases this is why they become an animal, as it is not so much a transformation but surrender to an all-consuming emotion. So what other emotions might consume a person to the point of being a curse? Obviously being generally joyful and happy doesn’t make an especially scary monster. But jealousy, grief and despair can drive people to many dreadful things. The werecreature might be driven to take revenge each lunar cycle, or even try to destroy themselves from despair. In such a situation the player characters might be desperate to find the werecreature before they do something terrible to themselves rather than others.</p><h2>Witches</h2><p>The witch is a tricky ‘monster’ to define, especially in a world where magic is prevalent. What is the difference between a witch and a wizard in such a world? The obvious answer is for this to be not a case of evil but simple misogyny. The people of the culture believe only men are capable of using magic safely, so female practitioners much be stopped before they cause harm. This can lead to developing some of the usual tropes. The witch lives in the forest as she can’t practice magic where she can be seen. She also has a lot of rage and anger towards the society that has rejected her and her talents just because of her gender.</p><p></p><p>In such a world a witch might lead a double life, pretending to be an ordinary member of society and working her art in secret. As such she disguises herself when working her magic to avoid getting recognised. Maybe she uses face paint to colour her skin, a fake nose and some boils and spots, so no one will believe the ugly witch of the woods is actually the lovely young daughter of the local baron. Where a witch has supposedly lived for a long time the disguise might be passed down from teacher to apprentice. Under such heavy makeup anyone might take on the role of the local forest witch.</p><p></p><p>The reverse of this might be that men cannot use magic, as it destroys and twists those who try. Only women have any resistance to its powerful corruption, and even then they are gradually deformed by it. Such women might be hailed as heroes for suffering such corruption so the community can benefit from her magical powers. But there may come a time where the corruption becomes too much and she might turn against her community and give in to the darkness. But who make the decision about when that might be?</p><h2>Not Your Average Monster</h2><p>Hopefully this has given you a few interesting ideas. Going back to the origin of a creature is often a good way to redevelop it and maintain its essential nature.</p><p></p><p><strong>Your Turn: What classic monsters are you aiming to add to your adventures and how are you using them in your campaign?</strong></p></blockquote><p></p>
[QUOTE="Corone, post: 9172726, member: 6806393"] Halloween is monster season, and while it’s fun to bring out the classics, they can be a little predictable. So here are a few ways to adapt and refresh some of the traditional Halloween creatures and villains. [CENTER][ATTACH type="full" alt="jack-o-lantern-7485483_1280.jpg"]315643[/ATTACH] [URL='https://pixabay.com/photos/jack-o-lantern-pumpkin-halloween-7485483/']Picture courtesy of Pixabay.[/URL][/CENTER] [HEADING=1]Vampires[/HEADING] Vampire variants are as common as vampire movies these days, so there is no shortage of ideas for different types of vampire in terms of their physical attributes. They might drain something other than blood, like energy, brain fluid, happiness or the like. You can also create a different cornucopia of weaknesses given the vast array of options, from garlic to crosses and running water. However, one aspect of vampires that gets less focus is the religious curse of the origin. We tend to consider vampires to be a form of undead sub-species, a purely physical, if supernatural transformation. But some of the original myths treat vampirism as a curse from God. The legends around Vlad Tepes suggest he was so evil he was cursed with immortality, and the biblical Caine was cursed to ‘eat only ashes’ after killing his brother, which made him a good choice for the first vampire in the Vampire the Masquerade rpg. So if a curse is part of the deal, the question becomes, what do you have to do to be cursed? Essentially you need to be bad, but not just bad, legendarily bad. You must betray everything you hold dear. In a fantasy game the most useful rule of thumb will be betraying a god after pledging yourself to them. So a follower of a healing deity that hurts people, a priest of war who refuses to fight at a critical moment, a sun worshipper who brings darkness wherever they go. Once you have decided who cursed the vampire, there is a great basis for deciding on their powers weaknesses and abilities. So a curse based vampire might still be able to pass the curse on, but it might take more than just drinking the blood of their victim or the like. To make a new vampire the victim must be corrupted in some way. They need to not just agree that immortality would be fun but knowingly agree that killing to live forever and all that comes with it would be fine. This is the reason the vampire will need to visit them each night, not just to feed but to break down their will until they accept evil and damn themselves for eternity. [HEADING=1]Werewolves[/HEADING] The obvious twist on a werewolf is changing into other creatures, even though some can get pretty silly. Wereravens, cool, wereotters, not so much. Usually the change is a sudden one, once the full moon appears. But the moon never vanishes so perhaps a werecreature is in a constant state of transformation. They will be a full wolf on the night of the full moon, but as the moon waxes towards becoming full they will become more animalistic, prone to instinct and rage. Once the moon begins to wane they become more human day by day. This means they might be unable to live among humans for more than just the one night of the full moon, and actually be a ‘wolfman’ hybrid before and after the full moon rather than during. You can reverse the myth as well. This might not be a human cursed to become an animal, but an animal who can live as a human for a few nights each month. What might they want to explore? What would they want to do that they couldn’t as an animal? How would they cope with gradually losing their intellect and reverting to being an instinctual animal? Would they relish the release or feel they are losing themselves each time? The other aspect of a werecreature is rage and anger. They are usually consumed by it. In some cases this is why they become an animal, as it is not so much a transformation but surrender to an all-consuming emotion. So what other emotions might consume a person to the point of being a curse? Obviously being generally joyful and happy doesn’t make an especially scary monster. But jealousy, grief and despair can drive people to many dreadful things. The werecreature might be driven to take revenge each lunar cycle, or even try to destroy themselves from despair. In such a situation the player characters might be desperate to find the werecreature before they do something terrible to themselves rather than others. [HEADING=1]Witches[/HEADING] The witch is a tricky ‘monster’ to define, especially in a world where magic is prevalent. What is the difference between a witch and a wizard in such a world? The obvious answer is for this to be not a case of evil but simple misogyny. The people of the culture believe only men are capable of using magic safely, so female practitioners much be stopped before they cause harm. This can lead to developing some of the usual tropes. The witch lives in the forest as she can’t practice magic where she can be seen. She also has a lot of rage and anger towards the society that has rejected her and her talents just because of her gender. In such a world a witch might lead a double life, pretending to be an ordinary member of society and working her art in secret. As such she disguises herself when working her magic to avoid getting recognised. Maybe she uses face paint to colour her skin, a fake nose and some boils and spots, so no one will believe the ugly witch of the woods is actually the lovely young daughter of the local baron. Where a witch has supposedly lived for a long time the disguise might be passed down from teacher to apprentice. Under such heavy makeup anyone might take on the role of the local forest witch. The reverse of this might be that men cannot use magic, as it destroys and twists those who try. Only women have any resistance to its powerful corruption, and even then they are gradually deformed by it. Such women might be hailed as heroes for suffering such corruption so the community can benefit from her magical powers. But there may come a time where the corruption becomes too much and she might turn against her community and give in to the darkness. But who make the decision about when that might be? [HEADING=1]Not Your Average Monster[/HEADING] Hopefully this has given you a few interesting ideas. Going back to the origin of a creature is often a good way to redevelop it and maintain its essential nature. [B]Your Turn: What classic monsters are you aiming to add to your adventures and how are you using them in your campaign?[/B] [/QUOTE]
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