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Peregrine's Nest: Using the Canon
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<blockquote data-quote="Blue" data-source="post: 9205508" data-attributes="member: 20564"><p>This is focusing down to a specific type of canon - (meta)plot that is already happening, perhaps by the heroes of an IP that has been converted to an RPG setting. I mention that just to separate out from things like the large amounts of lore that a setting like FR has, which could be a shorthand understanding between players and DM or a source of confusion if not equally understood. But in this case, it's something to be intentionally either incorporated or worked around to focus on the PCs being the heroes of the story.</p><p></p><p>I like the suggestion about finding gaps - not overlapping in time with the IP. For example, the Avatar: Legends RPG gives you four different time period suggestions to place your game, and all of them are outside the media (at the time the game was published, it looks like there's more Avatar on the way). Even for the ones that take place before published IP, there's a lot of room for the world to be changed and great stories told.</p><p></p><p>Non-story-IP metaplot on the other hand I find is a great way to keep things dynamic. Eberron has a lot going on and small forces (read: the PCs or the villains) could make large shifts in the power balance. Things happening in the campaign which are not linked to the PCs are great ways to make a setting feel vibrant and alive.</p></blockquote><p></p>
[QUOTE="Blue, post: 9205508, member: 20564"] This is focusing down to a specific type of canon - (meta)plot that is already happening, perhaps by the heroes of an IP that has been converted to an RPG setting. I mention that just to separate out from things like the large amounts of lore that a setting like FR has, which could be a shorthand understanding between players and DM or a source of confusion if not equally understood. But in this case, it's something to be intentionally either incorporated or worked around to focus on the PCs being the heroes of the story. I like the suggestion about finding gaps - not overlapping in time with the IP. For example, the Avatar: Legends RPG gives you four different time period suggestions to place your game, and all of them are outside the media (at the time the game was published, it looks like there's more Avatar on the way). Even for the ones that take place before published IP, there's a lot of room for the world to be changed and great stories told. Non-story-IP metaplot on the other hand I find is a great way to keep things dynamic. Eberron has a lot going on and small forces (read: the PCs or the villains) could make large shifts in the power balance. Things happening in the campaign which are not linked to the PCs are great ways to make a setting feel vibrant and alive. [/QUOTE]
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