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Peregrine's Nest: What Does a Line Developer Do?
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<blockquote data-quote="timbannock" data-source="post: 9312378" data-attributes="member: 17913"><p>Responding in reverse order:</p><p></p><p>Yeah, I think that's super common because the TTRPG industry is still kinda-sorta-not-really-an-industry in how it functions, so it's filled with far more creatives than any other position. I went to school to get into publishing for the technical side, and so I was surrounding by people wanting to get into publishing in order to get published, so I'm kind of used to seeing that. (Unfortunately, my main professors were also people that got into publishing in order to publish their own stuff, so they taught me very little of what I wanted to know, so I ultimately switched gears after college.)</p><p></p><p>As to how to become part of a stable of writers, the best route is to get some stuff published, best if you can do so as part of a team of writers. Even better if there's a developer or editor (or several) on that team. But the point is to (1) get stuff out there (published), and (2) prove you can work on a team, and improve how you work on a team, constantly. The more contacts you make, and the more you become known as the person who is a team player, can write quickly and well, and can take feedback (or sometimes just orders) well, the more opportunities you'll find. As to specific avenues, I used to be on several Discord servers for spaces like DMsGuild and there were loads of collaborative projects going on; join those. That's how I became a part of <em>Eat the Rich</em> and <em>12 Days of Midwinter</em>, and both were great experiences. The Cortex RPG Discord used to run "Creator Confabs" that were prompt-based, team-edited collaborations. Game jams on itch.io are another great source, because those automatically come with a "sub-community" forum for entrants to talk about their creations, possibly collaborate, and so on.</p></blockquote><p></p>
[QUOTE="timbannock, post: 9312378, member: 17913"] Responding in reverse order: Yeah, I think that's super common because the TTRPG industry is still kinda-sorta-not-really-an-industry in how it functions, so it's filled with far more creatives than any other position. I went to school to get into publishing for the technical side, and so I was surrounding by people wanting to get into publishing in order to get published, so I'm kind of used to seeing that. (Unfortunately, my main professors were also people that got into publishing in order to publish their own stuff, so they taught me very little of what I wanted to know, so I ultimately switched gears after college.) As to how to become part of a stable of writers, the best route is to get some stuff published, best if you can do so as part of a team of writers. Even better if there's a developer or editor (or several) on that team. But the point is to (1) get stuff out there (published), and (2) prove you can work on a team, and improve how you work on a team, constantly. The more contacts you make, and the more you become known as the person who is a team player, can write quickly and well, and can take feedback (or sometimes just orders) well, the more opportunities you'll find. As to specific avenues, I used to be on several Discord servers for spaces like DMsGuild and there were loads of collaborative projects going on; join those. That's how I became a part of [I]Eat the Rich[/I] and [I]12 Days of Midwinter[/I], and both were great experiences. The Cortex RPG Discord used to run "Creator Confabs" that were prompt-based, team-edited collaborations. Game jams on itch.io are another great source, because those automatically come with a "sub-community" forum for entrants to talk about their creations, possibly collaborate, and so on. [/QUOTE]
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