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*TTRPGs General
Perennial campaign worlds vs. one-shot campaign worlds
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<blockquote data-quote="questing gm" data-source="post: 3523629" data-attributes="member: 24003"><p>I find that the Forgotten Realms has allowed me to take middle path in this. There are so many regions in that setting with so many drastically different flavors from each other. </p><p></p><p>Since my campaigns in FR are specified to one or only the surrounding regions, it is as though i could start a new campaign set in FR and just pick another region so far apart from the previous one which still makes it feel as if the players are playing in an entirely new setting (pun intended). </p><p></p><p>It let's me keep the universal element of the world (The Chosens, how magic works through the Weave and Portals)that are inconsequential while at the same time i can have a different playing style on the table. </p><p></p><p>I'm not sure about letting my player's new PCs bump into their old characters as NPCs, it gives me this paradoxical effect and i would prefer to isolate their previous character's achievements as far away as possible (whether in terms of geographical distance or sense of proximity). I might let a few rumors of what is happening on 'the other side' of world reach the new PCs but they will not get any form of benefit from that knowledge.</p></blockquote><p></p>
[QUOTE="questing gm, post: 3523629, member: 24003"] I find that the Forgotten Realms has allowed me to take middle path in this. There are so many regions in that setting with so many drastically different flavors from each other. Since my campaigns in FR are specified to one or only the surrounding regions, it is as though i could start a new campaign set in FR and just pick another region so far apart from the previous one which still makes it feel as if the players are playing in an entirely new setting (pun intended). It let's me keep the universal element of the world (The Chosens, how magic works through the Weave and Portals)that are inconsequential while at the same time i can have a different playing style on the table. I'm not sure about letting my player's new PCs bump into their old characters as NPCs, it gives me this paradoxical effect and i would prefer to isolate their previous character's achievements as far away as possible (whether in terms of geographical distance or sense of proximity). I might let a few rumors of what is happening on 'the other side' of world reach the new PCs but they will not get any form of benefit from that knowledge. [/QUOTE]
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