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General Tabletop Discussion
*TTRPGs General
Perfect Combat System? Not too short, not too long, but just right?
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<blockquote data-quote="Lelldorianx" data-source="post: 5163828" data-attributes="member: 80319"><p>So in my <a href="http://www.enworld.org/forum/general-rpg-discussion/275697-heist-campaign-episodic-form.html" target="_blank">other thread</a> I was discussing how I want to run a low-magic, high-risk heist game. We've been playing 3.5 for years now, and frankly, we're all a little bit sick of the mid-high level HP count. Maybe it's just my group, but combat really grinds to a hault after around level 5-7. </p><p></p><p>I was looking at two new systems, both of which have pieces of what I want, but not exactly perfect. I had referenced the Grim-n-Gritty system as well as the <a href="http://www.gnomestew.com/reviews/hackmaster-basic-review-part-2-combat" target="_blank">HackMasters system.</a>.</p><p></p><p>Maybe someone here can point me in the right direction, I'm looking for a system that is either a plugin for 3.5 or short enough for me to learn in a few days' time. Something that either eliminates high HP count, or proposes a proper counter to beat them down faster. The Grim-n-Gritty system had a cool HP layout ("there is no HP in real life"), but was a bit unbalanced.</p><p></p><p>Is there anything out there that speeds combat up, making it somewhat more realistic, but not in an unbalanced way? Most combats should be short bursts in this game (15-30 minutes real time): a clash, then the players escape into a chase scene. Let me know!</p></blockquote><p></p>
[QUOTE="Lelldorianx, post: 5163828, member: 80319"] So in my [url=http://www.enworld.org/forum/general-rpg-discussion/275697-heist-campaign-episodic-form.html]other thread[/url] I was discussing how I want to run a low-magic, high-risk heist game. We've been playing 3.5 for years now, and frankly, we're all a little bit sick of the mid-high level HP count. Maybe it's just my group, but combat really grinds to a hault after around level 5-7. I was looking at two new systems, both of which have pieces of what I want, but not exactly perfect. I had referenced the Grim-n-Gritty system as well as the [url=http://www.gnomestew.com/reviews/hackmaster-basic-review-part-2-combat]HackMasters system.[/url]. Maybe someone here can point me in the right direction, I'm looking for a system that is either a plugin for 3.5 or short enough for me to learn in a few days' time. Something that either eliminates high HP count, or proposes a proper counter to beat them down faster. The Grim-n-Gritty system had a cool HP layout ("there is no HP in real life"), but was a bit unbalanced. Is there anything out there that speeds combat up, making it somewhat more realistic, but not in an unbalanced way? Most combats should be short bursts in this game (15-30 minutes real time): a clash, then the players escape into a chase scene. Let me know! [/QUOTE]
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Perfect Combat System? Not too short, not too long, but just right?
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