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<blockquote data-quote="Baldurs_Underdark" data-source="post: 8792980" data-attributes="member: 6880355"><p><strong>Polymorph </strong>is perfect in my opinion. It's totally worth the (level 4) spell slot. It's often fun and generates laughs at the table. It can buff your party or nerf the opponents and it can be used in and out of combat. 10/10.</p><p></p><p><strong>Resistance </strong>is an underused cantrip that gives someone (self or ally) just that little extra. A single d4 is small enough that it is alright that it's just a cantrip. But it's valuable enough that it really helps. It doesn't feel overpowered and cannot be spammed, so it's a nice addition next to the main cantrip that PCs (or NPCs) use for damage. </p><p></p><p>p.s. Really disagree that cantrips shouldn't do damage. How else should an exhausted party of spellcasters get through a dungeon?</p></blockquote><p></p>
[QUOTE="Baldurs_Underdark, post: 8792980, member: 6880355"] [B]Polymorph [/B]is perfect in my opinion. It's totally worth the (level 4) spell slot. It's often fun and generates laughs at the table. It can buff your party or nerf the opponents and it can be used in and out of combat. 10/10. [B]Resistance [/B]is an underused cantrip that gives someone (self or ally) just that little extra. A single d4 is small enough that it is alright that it's just a cantrip. But it's valuable enough that it really helps. It doesn't feel overpowered and cannot be spammed, so it's a nice addition next to the main cantrip that PCs (or NPCs) use for damage. p.s. Really disagree that cantrips shouldn't do damage. How else should an exhausted party of spellcasters get through a dungeon? [/QUOTE]
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